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Eternal Man [EE]

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1st September, 2008 at 03:35:07 -

This tutorial isn't really a tutorial on trees, but it breaks down impressive graphics in to fundamental parts, so it should be of interest. Tsugumo, chapter 5.

http://www.geocities.com/skulkraken2002/

 
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JustinC



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1st September, 2008 at 05:29:53 -

The guy was just trying to help the original poster. There were examples posted earlier by me and other people and all of them used green and brown so I don't know why you were going at him for the fact that he did the same.

Anyway, both the tree you did in mmf and the other look good. . . not really pixel-art'ish but they'd fit in a certain type of game.

 
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Xhunterko



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1st September, 2008 at 06:54:52 -

Yes, those "trees" are good...however, please stay on topic. Adam probably may not be able to draw...but he'd be able to create a program that'd do it for him. On the other hand, i haven't done any work on it since i last posted. Took a stupid nap today too. I would like to see stuff other people do though. That'd be kinda neat to see.

(Note to self, keep track of posts.)

(BTW, i do have tsugomus stuff on my pc. I think every spriter does.)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

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Candy Cane
1st September, 2008 at 11:59:31 -

"Adam probably may not be able to draw...but he'd be able to create a program that'd do it for him"

Do you know, I do that every time

 
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1st September, 2008 at 12:03:36 -

rofl he got owned

 
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AndyUK

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1st September, 2008 at 17:31:40 -


Originally Posted by Eternal Entertainment
This tutorial isn't really a tutorial on trees, but it breaks down impressive graphics in to fundamental parts, so it should be of interest. Tsugumo, chapter 5.

http://www.geocities.com/skulkraken2002/

That is a really good find. Excellent tutorial.

 
.

Xhunterko



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1st September, 2008 at 21:14:35 -

@adam: didn't mean anything by it, my bad

I think i almost got it.* I might need a few more shades and i'll work on it some more. And now the trunk really looks flat.

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*(why do i feel like han solo saying that?)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Ski

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Candy Cane
1st September, 2008 at 21:20:12 -

Omg now that burn's my eyes Perhaps tone down/desaturate the greens and yellows a little?

 
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Cecilectomy

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1st September, 2008 at 22:05:34 -

yeah it is kind of bright isnt it. tree leaves are generally darker. also the spheres near the bottom of the tree should be generally a darker shade than the top. light isnt hitting every sphere with the same intensity or even in the same spot. shade the spheres then shade the tree as a whole.

 
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Don Luciano

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1st September, 2008 at 22:32:55 -

the best way u will learn how to make trees is to take a pencil and draw it on paper. Use a reference, a picture or go out in a park or something. And draw it all by hand. U should use more shadows.

What program r u using to draw the tree? Do u use a mouse?

 
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Xhunterko



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2nd September, 2008 at 01:42:40 -

@don: How do you think i know how to sprite at all???

@cecil: Yea i know, I think i'm still playing around with the style a bit.

Yes, i know its bright, i know it needs more shading. I just haven't gotten to it yet. I'm not trying to be mean here, sorry. I just get irritated when people don't think you know obvious stuff...(even though it may take you a while to get it right.)

I have something to work on the contrast thing. I'll probably post another one by wed or something. Hopefully the final tree.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Silveraura

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2nd September, 2008 at 03:22:34 -

Ask for help, get help, yell because we under estimated your intellectual knowledge. Makes sense.

 
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Xhunterko



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2nd September, 2008 at 03:46:15 -

i've just bout given up on this dang project. I don't mean to offend anyone. It's just that i draw slightly well on paper and i suck at spriting. Sorry to cause problems for anyone. I'm gonna delete this post in day or so.

Again, thanks for trying to help. And i'm sorry if i offended anyone.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Ski

TDC is my stress ball

Registered
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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
2nd September, 2008 at 03:52:46 -

I fail to see where Xhunterko was yelling?

 
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Peblo

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2nd September, 2008 at 05:41:17 -

Xhunterko, keep trying! Eventually the failed tree will become a success!

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
   

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