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Klikmaster

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23rd July, 2008 at 12:44:05 -

I'd say a large widescreen monitor is well suited to MMF, what with needing the project window, properties window, object palette and layers window all open at the same time..

 
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23rd July, 2008 at 15:16:58 -

Someone may have already said this, because I didn't read the posts. Why don't you guys just send these suggestions to Clickteam? It seems to me that they could easily handle adding them into MMF2. Why wait?

 

  		
  		

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23rd July, 2008 at 16:35:45 -

Make it 3D! Nobody wants another rehash of Klik and Play, sheesh.

 
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23rd July, 2008 at 16:47:43 -


Originally Posted by Markno2
Make it 3D! Nobody wants another rehash of Klik and Play, sheesh.



If we wanted to make 3D games we wouldn't be using mmf.

 
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23rd July, 2008 at 17:00:47 -


Originally Posted by -Codemonkey-

Originally Posted by Markno2
Make it 3D! Nobody wants another rehash of Klik and Play, sheesh.



If we wanted to make 3D games we wouldn't be using mmf.



I would. 3D MMF would work.

 

  		
  		

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23rd July, 2008 at 17:03:07 -

Someone may have already said this, because I didn't read the posts. Why don't you guys just send these suggestions to Clickteam? It seems to me that they could easily handle adding them into MMF2. Why wait?

Because we'll have rotted by the time they implement it into MMF2. You might as well wait the year or two it'll take to get MMF3.

CT are good with tech support and bug fixes, but I've found getting them to add really cool and useful features is like asking a plum to grow wings. I'm convinced they actually don't use MMF to the extent that we do, and therefore don't see the hugely pressing need for serious changes.

Ask away, it won't happen.

 
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23rd July, 2008 at 18:34:14 -


Originally Posted by Markno2
Make it 3D! Nobody wants another rehash of Klik and Play, sheesh.



Go learn how to code if you want to make 3D games. MMF2 prides itself for being very flexible and at the same time, very simple, and very logical. To do 3D, and keep these simple guidelines, it would take a ton of work, and even then, still be above and beyond what a good 98% of all Clickers would consider easy. So I say, people need to just stop asking for 3D, because I know as sure as I'm sitting here, if and when the day comes that they get it, they'll complain it's to hard.

Plus, Clickteam would never be motivated enough to do it. It's taken them how long to respond to Hardware Acceleration and it's still taking forever to get the next patch.

 
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AndyUK

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23rd July, 2008 at 20:45:22 -


Originally Posted by OldManClayton
Someone may have already said this, because I didn't read the posts. Why don't you guys just send these suggestions to Clickteam? It seems to me that they could easily handle adding them into MMF2. Why wait?



Clickteam occasionally check out the TDC forums anyway. I'm sure they'll read it.

 
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23rd July, 2008 at 20:59:12 -

Personally, I think that as a tool for making 2d windows games, clickteam has taken MMF about as far as it can go. There's very little they could do to significantly improve it terms of adding new features.

I think they're already on the right track. Having the ability to build J2ME games playable on cell phones is probably the only thing I can see attracting new buyers - personally, I don't feel MMF2 is really such an improvement over MMF1 as to be worth the money, and MMF3 will need to be an even bigger step forward if they want any commercial success. Am I right in thinking that building Java apps in MMF will make them playable on the internet without vitalize? If so, that is also very appealing to me.

I don't see a 3D version of MMF being successful. I don't think it would be possible to retain the simplicity, and certainly it's a lot harder for people to make decent textured 3D models than 2D sprites - every game would end up using the same library models, and we all know how people here feel about that...


 
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23rd July, 2008 at 22:20:43 -

I agree that MMF3D would not be successful for those reasons. Which is why I'm sad, because people who really could use it won't be able to, since it likely won't be made. If it weren't for the modeling part, I'm sure Clickteam could make a texture editing thing that lets you either draw right on the model or draw on each polygonal section. And really just adding a Z axis wouldn't be that hard. I know it would be a bit more difficult to make games with, but I could definitely see it happening. 2D video games aren't much more than telling sprites where they should be and then developing formulas (formulae?) and whatnot for movements and behaviors and such. 3D just adds another dimension. Meh, doesn't matter, since I'll be a pro video game developer by the time MMF3D would ever come out.

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24th July, 2008 at 01:30:51 -

@brandon - my resolution is 1280x800, and i have all my toolbars pinned to one wall. i just find it very annoying that you cant hide them. any extra room is a big help.

 
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24th July, 2008 at 01:55:28 -


Originally Posted by Random Cecil
@brandon - my resolution is 1280x800, and i have all my toolbars pinned to one wall. i just find it very annoying that you cant hide them. any extra room is a big help.



Well theres your problem. 1280x800 is almost as bad as 1024x768. Try upping to 1440x900. If you're serious about any extra space making you happy, then this should give you an erection.

 
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24th July, 2008 at 02:02:01 -

my laptops monitor doesnt fully support it. and i havent bought my new monitor yet. anything over 1280x800 makes the screen scroll.

and i dont like the super high resolutions. id rather have autohiding toolbars. its a time AND money saver. im not gonna go buy that monitor solely so i can have extra space in mmf

 
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Silveraura

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24th July, 2008 at 02:51:46 -


Originally Posted by Random Cecil
my laptops monitor doesnt fully support it. and i havent bought my new monitor yet. anything over 1280x800 makes the screen scroll.

and i dont like the super high resolutions. id rather have autohiding toolbars. its a time AND money saver. im not gonna go buy that monitor solely so i can have extra space in mmf



But you'll buy an MMF3?

 
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24th July, 2008 at 05:21:51 -

i'm more leaning towards the side that thinks these should be simple updates to mmf2. even so. mmf2 is only 120$. a good monitor can run upwards of 300$+.

 
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