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Ricky

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22nd July, 2008 at 16:40:16 -

What do you guys want in MMF 3?

here's some of the things i want
-global,renamable qualifiers with changeable icons (not trash cans)
-Multiple action points (32 would be nice)

-Direct/indirect object selection
Ex:
If active 1 is overlapping active 1
-do somthing to Performing object
-do something different to object Performed ON

 
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Ricky

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22nd July, 2008 at 16:44:00 -

Also, a button that automatically imports 1 of each object to your to your frame so that your events work.

 
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SircatmaN



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22nd July, 2008 at 16:45:07 -

MMF3d like we all wanted MMF2 to be!

 
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Ricky

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22nd July, 2008 at 16:47:02 -

MMF2 is great, and I don't need MMF3 as ive barely begun to touch its power. I just posted this cause it was confirmed in click cast and wanted to know what people wanted

 
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Codemonkey

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22nd July, 2008 at 16:52:28 -

Lot's and Lot's of ink effects!

 
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22nd July, 2008 at 17:09:36 -

Built-in engies that work. I'd always prefer custom, but the least they could do is fix that up for any people new to the software >>>

I'd also like to see the morphing option to be brought back.

 
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22nd July, 2008 at 17:11:33 -

I'd like the grid to appear again in the animation/backdrop editors, I found it helpful in MMF 1.5.

 
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Silveraura

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22nd July, 2008 at 17:44:01 -


Originally Posted by -Codemonkey-
Lot's and Lot's of ink effects!



We have pixel shaders now. Ink Effects are obsolete compared to what we can do with pixel shaders.

I think a lot of the things posted in Rickys original post, is stuff that shouldn't be allowed to go unexpected for MMF2. I still think it's early to get our hopes up for another new version of MMF that's going to take another 5 years after it's initial release date.

 
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Klikmaster

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22nd July, 2008 at 18:48:57 -

I don't think we should be thinking about MMF3, a lot of these requests should be built into MMF2 in a new update really.

 
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Codemonkey

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22nd July, 2008 at 21:06:07 -


Originally Posted by BrandonC

Originally Posted by -Codemonkey-
Lot's and Lot's of ink effects!



We have pixel shaders now. Ink Effects are obsolete compared to what we can do with pixel shaders.

I think a lot of the things posted in Rickys original post, is stuff that shouldn't be allowed to go unexpected for MMF2. I still think it's early to get our hopes up for another new version of MMF that's going to take another 5 years after it's initial release date.



Um, what exactly are pixel shaders?

 
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22nd July, 2008 at 21:57:11 -

I think its like Cel-Shading...

 
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AndyUK

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22nd July, 2008 at 23:23:18 -

I'm fairly sure it's as simple as shading each pixel seperately for lighting effects instead of making an entire object or room or whatever the same brightness.

Which would be useful for things like real time shadows and bump mapping.

 
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viva/volt

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23rd July, 2008 at 04:49:16 -

They're image transformations/effects done by the video card as opposed to software ink effects. They're much faster and you can do some trippy effects with them - but at the moment you can't get the background pixels in a shader (because of how the render process works) so the effects are limited.

Also: Feature wise we need the ability to create objects by name (and just more options in regards to creating objects really). It's missing a lot of flexibility seeing as it's one of the core functions.

I don't really have too many problems with MMF2 - but Ricky has good points too.

I agree with Brandon that things like this don't warrant number 3 yet, they need a pretty big feature list for me to buy a new version.

 
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23rd July, 2008 at 04:55:34 -

hide-able toolbars. so when you arent using them they minimize into the wall they are docked to. they take up too much goddamn room.

 
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Silveraura

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23rd July, 2008 at 04:59:51 -


Originally Posted by Random Cecil
hide-able toolbars. so when you arent using them they minimize into the wall they are docked to. they take up too much goddamn room.



Sounds like you need to move your stuff around to be more organized, or up your resolution. If you're using anything below 1024x768 you're much to low, and even at 1024x768, you're pushing it. 1280x1024 or higher.

 
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