thanks for making a personal attack on me phizzy for a personal attack i made on nobody. all i was saying is the system style idea is arbitrary. its all based on what the individual making the game says it is. im not attacking anybody im simply stating my opinion.
Originally Posted by Phizzy Are you going to attack them and shout 'don't you mean FOURTH GNENERATION HOME ENTERTAINMENT CONSOLE-style? ' Just stop it, the concept makes sense and Andy doesn't need to be told that certain consoles have similar graphical capabilities.
A lot of games are already in the style of old consoles because it's much easier and often more endearing. So it'd be nice to see some people doing Gameboy games, or maybe something crazy like Virtual Boy games.
Check out my Telekinesis'em'up Thread and the ALICE Machines -
Originally Posted by Roseweave Could someone help me with the resolution of the original Gameboy? What would be the best way to represent it? lso what colours I should pick, etc. Either that or I might do a C64 game. I'd love to do a mono colour BBC game but it wouldn't be that different from a Gameboy game visually, same greenish screen and similar resolution(could be wrong).
The original Gameboy's resolution is 160x144, and it had four different shades of grey or green depending on the model. (early models had a muddy green screen, while the game boy pocket line had a quite nice grey one)
A mono colour BBC micro game would be different from gameboy as it would only have two colors instead of four shades of grey, and a higher resolution (320x256) and AFAIK the BBC micro didn't have sprites.
Originally Posted by Roseweave I really, REALLY hope someone does a Spectrum game, complete with colour glitching. It would be extremely difficult, though. If there was a recolour Ink effect it might work. There might be a clever way around it either way.
Maybe we should stick to 8 bit consoles/computers then? Since they have the biggest limitations?
I was going to say that before but some people's first computers were of the Psone/Sega saturn's generation or even ps2/gamecube/Xbox's generation so might not understand the point of doing something like this.
But for those who think it will be fun, choose something 8 bit k?
Personally Ive chosen do make an Amstrad cpc game, which actually has three graphics modes.
Mode 0 16 colours at 160x200 (double pixel length)
Mode 1 4 colours at 320x200 (square pixels)
Mode 2 2 colours at 640x200 (double pixel height)
(very few games use this mode, mainly for word processors or operating systems)
All modes could choose from a palette of 27 colours which was quite a lot for a computer from 1984
It seems some people around here have been extra grumpy and argumentative. When was the last time you had a vacation Cecil? There's no need to get mad at anybody. Now, on topic: I believe we should make it a contest, and we should decide one console... seeing as most click games are about at or below SNES levels, we should do something like NES or GB. That's my vote.