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Roseweave



Registered
  31/07/2007
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  341
17th June, 2008 at 11:05:21 -


Originally Posted by Captain Andyman
Maybe we should stick to 8 bit consoles/computers then? Since they have the biggest limitations?
I was going to say that before but some people's first computers were of the Psone/Sega saturn's generation or even ps2/gamecube/Xbox's generation so might not understand the point of doing something like this.

But for those who think it will be fun, choose something 8 bit k?

Personally Ive chosen do make an Amstrad cpc game, which actually has three graphics modes.

Mode 0 16 colours at 160x200 (double pixel length)
Mode 1 4 colours at 320x200 (square pixels)
Mode 2 2 colours at 640x200 (double pixel height)
(very few games use this mode, mainly for word processors or operating systems)

All modes could choose from a palette of 27 colours which was quite a lot for a computer from 1984

A game in mode 0 http://www.cpcgamereviews.com/s/index17.html#stormlord
A game in mode 1 http://www.cpcgamereviews.com/f/index.html#fantasy_world_dizzy
A game in mode 2 Can't find a screen shot lulz



Problem is a lot of games made are purposely retro and very alike Master System games, or arcade games of the NES era. A Game with a Kitty, Lyle in Cube sector, come to mind.

What would be best is if Master System quality games were allowed, but more limiting stlyes are more encouraged(and possibly more likely to win). Again, I really want to see Speccy and C64 style games

Virtual Boy would be amazing too.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

OMC

What a goofball

Registered
  21/05/2007
Points
  3334

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th June, 2008 at 11:12:23 -

Guys, (excepting Roseweave) if we don't limit the graphics awesomenety levels, how would all of them be any different from every other click game?

 

  		
  		

Roseweave



Registered
  31/07/2007
Points
  341
17th June, 2008 at 11:29:25 -

The gameplay will probably be a lot quirkier. Back in the day, they made a game out of pretty much everything. While a lot of click games can be similarly varied to make up for the fact that it's hard to do an epic platformer or RPG, I think it would take it to a new level. The "feel" of a game is important, too.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14446

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
17th June, 2008 at 11:39:21 -


Originally Posted by OldManClayton
Guys, (excepting Roseweave) if we don't limit the graphics awesomenety levels, how would all of them be any different from every other click game?



Well if you're worried about that, choose a really old computer/console.

 
.

-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
17th June, 2008 at 11:46:02 -

We could all make games that are made with mode 7 (a fake 3-d type game) like the ones on the Sega c-d.
I think thats what system those games were on.

Its something thats click hasn't done a million times before, and would be a fun challenge to make.

Just an idea though ;.;

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Roseweave



Registered
  31/07/2007
Points
  341
17th June, 2008 at 12:13:58 -

It might be a bit complicated though. We should try not spending more than a week or two on this and Mode 7 could get complex.

Though it could work for this competition, since it's a valid "Retro" style. We could say 8 bit consoles, or other consoles with distinctive styles(for example the Virtual Boy which was actually 32 bit).

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

OMC

What a goofball

Registered
  21/05/2007
Points
  3334

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th June, 2008 at 12:23:30 -

Was virtual boy 32-bit? I didn't know that... I was thinking the other day of trying to do a mode 7 racing game a la mario kart, but I was having trouble figuring it out. It would be a difficult yet possibly fun challenge to imitate the "feel" of an old game... (devious smile) @Captain Andyman, I know. That's what I was saying. If we all chose SNES we might as well call this "The everyday click game compo" or whatever we're calling this. Which is why I suggested limiting it to older systems... of course, I guess the quirkiness factor could er... factor in...

 

  		
  		

Roseweave



Registered
  31/07/2007
Points
  341
17th June, 2008 at 12:52:52 -

Yeah, the VB was 32 bit, but "bits" are kinda meaningless in some ways. It still had 8 bit quality graphics really. It would be a challenge to try and do a Virtual Boy game that works with 3D glasses.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

OMC

What a goofball

Registered
  21/05/2007
Points
  3334

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th June, 2008 at 12:57:47 -

Hey, that reminds me... I tried a few years ago to make a game that worked with 3d glasses. I ran the sprites through a somewhat crappy stereo converter. The main problem was, however, overlapping sprites. Is there a specific graphics setting (I can't remember what they're called. You know... AND, OR, XOR) that, when 3d split objects overlap, would keep it the right colors? It's kind of hard to explain...

 

  		
  		

Roseweave



Registered
  31/07/2007
Points
  341
17th June, 2008 at 13:39:15 -

I think I get what you mean. I can't figure it out either. It'd be cool if someone wrote an extension but it's very niche. What would probably work best is to make sure every sprite has a blue or green twin; and it's position relative to the original depends on the depth. If you set every sprite to a Semi-Transparency of 75% maybe... when they overlap they might look like it's opaque.

I'm sure it's possible.

Image Edited by the Author.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

OMC

What a goofball

Registered
  21/05/2007
Points
  3334

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th June, 2008 at 13:53:56 -

I almost wrote about an extension, but I figured nobody would spring for it. That idea may work... but it'd be a large headache. Well, I've got quite a few other projects to worry about anyway, so maybe by the time I have time, it'll have been done.

 

  		
  		

Roseweave



Registered
  31/07/2007
Points
  341
17th June, 2008 at 13:58:23 -

I might do a 3D squash game or table tennis game or something for the laugh. I'm unsure you'd need an extension. Are there any extensions for offering alternate ink effects and stuff though?

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

OMC

What a goofball

Registered
  21/05/2007
Points
  3334

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th June, 2008 at 14:24:32 -

No clue... Is squash the same thing as racquetball? I think it is... That'd be rather difficult to do methinks...

 

  		
  		

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14446

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th June, 2008 at 10:24:26 -


Originally Posted by Roseweave
I might do a 3D squash game or table tennis game or something for the laugh. I'm unsure you'd need an extension. Are there any extensions for offering alternate ink effects and stuff though?



Image

Like this ^ lolz

 
.

OMC

What a goofball

Registered
  21/05/2007
Points
  3334

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
18th June, 2008 at 12:16:13 -

Everyone says the Virtual Boy was horrible and that's why it flopped, but that doesn't quench my curiosity. I'd like to try it some day.

 

  		
  		
   

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