They're pretty nifty machines. I used to have one, but homebrew was confusing as hell to use and the screen was faulty with bad ghosting. It's (apparently) much better now and games are really cheap.
And it has Cave Story
Wonder how Amiga emulation is now, last I tried it was really chuggy.
Originally Posted by PhixxyPEWPEW Homebrew these days, you just put the downloaded application folder in one of the \PSP\GAME\ folders and it just pops up under game on the XMB.
That's all I want.
I've been spoilt by my M3. Everything just shows up there, a few things need patching with DLDI but it's all so easy. Shame that the next handheld will probably have PSP style anti-piracy updates
Ive got cave story on my psp. It's the only game ive got on the memory stick currently! lol.
Oh by the way for some reason Amstrad cpc emulation isn't at 100% yet. Which amazes me since it can emulate psone games almost perfectly (some games crash)
But more popular formats will work better.
Ive found that Snes games with custom chips wont be at 100% speed with full frames. Like yoshi's island.
I think the emu programmers went for compatibility fist, speed second.
Still it's gotta be better than DS emulation. NES and all that are fine, some SNES runs okay but mostly it's pants. And the Cave Story DS port is taking toooo long.
How does it run with the PSP's 16:9 screen, can you flip between stretched and 1:1? (wait, isn't cave story's native res 640*480? does it even fit?!)
It's not stretched, and the original resolution was 320*240 I think. They just ported the original code and changed the output resolution to widescreen, static rooms have big black borders but scrolling areas just show more horizontally at once. It only causes a couple of bugs I think, things like enemies disappearing before they get all the way off the screen. Nothing that affects gameplay.
The DS version's a complete rewrite, isn't it? Probably won't be as good as the original anyway.
I think so. From the demo the collisions and movement were perfect though. It's just the screen size. It'll need to be shrunk for the DS which will mess up some bosses.
So long as you have one of them memory card readers with a Memory Pro Stick Ultra Duo Core 2 slot you can just plug in your Memory Pro Stick Ultra Duo Core 2 card and there you go IIRC the PSP has a standard USB port anyways. You can get them for a couple of pennies these days.
I'm actually quite impressed by the cost of Memory Pro Stick Ultra Duo Core 2 cards. 8gb for £50? Lovely stuff!
Aaaand just to clarify - If I buy one of these fat M33-3 PSPs I'll be able to run 1.5 f/w applications natively, without downloading or running any other jiggery-pokery?