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Pixelthief

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18th November, 2006 at 15:08:18 -

Thats just 1 style of grid based games. Theres more then 1 style

I think I explained it pretty clearly in the main thread; It should really be up to all the judges to decide on if a game fits the description of "Grid-Based", since theres more then 1 opinion as to what that means.

My game, for example, has the entire map AND every single active object saved through arrays, and the movement actually is tile-tile grid movement, its just that when you move up and down or left and right the entire map shifts to give the illusion of free movement. I plan on sending it out open source anyway, since the engines been working so nicely.

 
Gridquest V2.00 is out!!
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Pixelthief

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18th November, 2006 at 16:08:48 -

Actually if anyone is willing to do some betatesting, throw me a PM.
My current game runs at a beastly 1400ish Op/s, which is due mostly to abusing the fast loops object, which means that it only runs at about 45 FPS on my computer. Would be nice to know if it runs at all on other peoples computers


yarr chuck me a PM if you wanna try out the first level

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Hayo

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18th November, 2006 at 20:50:52 -

Image





 
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18th November, 2006 at 21:01:08 -

Graphics looks amazing like usual Hayo

 

AndyUK

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18th November, 2006 at 22:44:48 -

Don't add any more rules to this. Please don't make the definition of 'grid based' stricter for no reason please because most of us have already started on our games.

My game uses pixel by pixel movement however the character slides until he hits a wall so it is actually on a grid because he always ends up inside one of the tiles on the floor.


Image
http://www.ectoprods.com/uploads/s1.png

If you suddenly make small changes to the rules that disqualifies my game i'll not be very pleased.

 
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Pixelthief

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18th November, 2006 at 22:51:14 -

@ AndyUK

Yeah, I'm having that exact same problem. I finished 90% of my game already, yet then shab got drunk or something and said games gotta have grid based movement too

Anyways, I'm not to miffed either way. I'm just gonna finish my game and submit it, regardless of the rules. its not like an overly violent game starring santa blowing up zombies is going to sit well with a christmas contest judges, anyway.

Worst come to worst, I figure people should just get docked a couple "Float" points if their game isn't quite *gridly* enough.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Dustin Gunn

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19th November, 2006 at 00:26:06 -

your definition of grid based gameplay is really really dodgy. Hell, it would include super mario bros

 
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Pixelthief

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19th November, 2006 at 00:34:13 -

If we didn't take liberties in our definitions our game would just be 32x32 squares that shoot 32x32 squares at other 32x32 squares. And they would all have that ugly MMF default object graphic. Oh and it would take place on a much larger, 320x320 square.

If you've ever played Super Mario RPG, do you count that as grid based? Everything was on a very distinct isometric grid, but the movement was free.


btw, radix should be able to attest to just how blatantly non-grid my game is

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Radix

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19th November, 2006 at 00:50:31 -

Yeah it's not grid-based just now but it's salvageable. I'll send you a dcmail about that in a minute.

 
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Pixelthief

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19th November, 2006 at 01:29:37 -

Good suggestions mate.
Really gets to a questions of grid vs gameplay...

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
19th November, 2006 at 05:29:05 -

I don't care shut up.

 

Tim

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19th November, 2006 at 06:40:15 -

I thought Phizzy ("Phrezzy") was banned ..

Love the gfx Hayo

 
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Peblo

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19th November, 2006 at 06:44:48 -

Yeah because proxies are fake.

 
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Tim

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19th November, 2006 at 07:03:53 -

Ah right - back on topic

 
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Lazernaut



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19th November, 2006 at 13:53:40 -

Diablo1 was most certainly grid based ?

 
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