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Radix

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18th November, 2006 at 02:30:31 -

I like the way you think, cause I was going to do the same thing. I guess now have to I'll take out all the nudity and drugs and submit a real entry. Bah.

 
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Pixelthief

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18th November, 2006 at 03:40:48 -

But mines gonna be a *real* entry too
Image

 
Gridquest V2.00 is out!!
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Faithtoken

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18th November, 2006 at 06:32:30 -

Umm, Phissy, those sprites in your game doesnt even seem to be bound to any kind of grid.... maybe, they are all moving between positions in the screens, but it sure looks strange...

 
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Peblo

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18th November, 2006 at 06:40:12 -

...They don't have to be bound by a grid?

 
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Pixelthief

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18th November, 2006 at 12:48:52 -

None of the sprites are bound to the grid besides the background (which are all active objects, too)


However, the ENTIRE GAME IS LOADED FROM .INI FILES
So I think it qualifies. <3

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Peblo

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18th November, 2006 at 12:58:33 -

The events too?

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
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Deleted User
18th November, 2006 at 13:08:10 -

NO YOURE CHEATING!

Image Edited by the Author.

 

Peblo

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18th November, 2006 at 13:10:07 -

Whatever theme is something like 15 points.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
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Pixelthief

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18th November, 2006 at 13:40:13 -

Its 15 points for "Christmas-ness"
Come on, even the zombies have santa hats!

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
18th November, 2006 at 13:42:19 -

Knudde said gameplay needs to be gridbased. If its not youre cheating.

 

Pixelthief

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18th November, 2006 at 13:46:42 -

Its grid based in exactly the same way Diablo was. In fact, its a bit of a spoof off of diablo... the last couple levels are a little *interesting*. So its not very apparent, but the entire thing IS actually taking place on a grid; every 64 pixels you move in each direction, the entire screen is refreshed and all the tiles reload their animations, ect ect. So as far as the game is concerned, everything takes place on a 128x64 grid, lol.


I might end up posting it open source, just since my coding was particulary awesome on this; I'm making the entire thing in TGF, without any scrolling and without ever changing frames.

 
Gridquest V2.00 is out!!
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Pixelthief

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18th November, 2006 at 13:47:14 -

Not to mention, I'm planning on being disqualified for CONTENT, anyway

 
Gridquest V2.00 is out!!
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Knudde (Shab)

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18th November, 2006 at 14:51:01 -

I need to come up with a better explanation of "Grid based" games it seems. Pixelthief, your game doesn't qualify as it stands right now. Now, if you made it like Fallout (Non "free" movement) it would.

 
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Pixelthief

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18th November, 2006 at 14:54:46 -

You haven't played it, how would you know...?

 
Gridquest V2.00 is out!!
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Knudde (Shab)

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18th November, 2006 at 15:02:17 -

You said it played like diablo, which doesn't fit into the "grid based games" theme. The map was certainly Grid based, but the game and movement was not. As a general rule, your character must be locked into a cell while not "transitioning" to another cell.

Basically, if I hit up, the character should move to the next cell up; no stopping "in-between" cells etc.

 
Craps, I'm an old man!
   

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