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Muz



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1st September, 2006 at 04:51:05 -

Is it much better than MMF 1.5 or is it not worth the $100? Would you pay $400 for it, a closer estimate considering the salary differences here? What are the new features that you can't live without?

 
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Ski

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Candy Cane
1st September, 2006 at 05:02:03 -

Well I just got it... its nice, but Im not happy that I can't find colour mask tool or more selection tools in the animation editor though

 
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1st September, 2006 at 05:07:27 -

http://mmf2.ovine.net/
Worth the money
(Or the beta testing for me )
One feature that is missed from 1.5 is the built-in calculator in the x/y/width/height box is kinda annoying, but for that it's a wonderful program

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Hayo

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1st September, 2006 at 06:47:28 -

It's alot better than MMF1.5 (which was a piece of shit).

 
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1st September, 2006 at 06:48:05 -

Bold statement

 
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Candy Cane
1st September, 2006 at 06:50:19 -

Indeed. IMO all though the animation editor nearly ALWAYS crashes for me in MMF 1.5, its way better than MMF2's editor.

 
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1st September, 2006 at 07:16:45 -

Pixeling in the mmf1.5 editor was like having sex on a sunday morning.

 
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1st September, 2006 at 07:55:28 -

I've got MMF2 Developer. If I want to make something with a clickteam product, I will use MMF2. In my opinion it is better, but not by much, to MMF1.5. It will become better in the future as more extensions, patches and movement extensions are added. (Or so I hope )

 
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Candy Cane
1st September, 2006 at 08:08:41 -

I love pixelling in MMF 1.5 but then again its rather suicidal with its crashing bugs... Im adapted to using it now, so trying to use anything other is hard for me

 
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Flava



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1st September, 2006 at 08:15:45 -

MMF2 is much better in my opinion - the interface is better and there are some changes which are good as well. Although at the moment there isn't really anything that would make your game a better game - you could easily make as good a game in MMF 1.5 as you could in MMF 2 (although that should change as soon as extension developers start making some interesting extensions for MMF2)

 
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1st September, 2006 at 08:48:31 -

I did all my art eternally with MMF and imported. Sadly I allways Used MSPaint to do pixel art, even though I got PSCS.

I plan on getting MMF2 soon I made a post like this too a little bit ago. Im probly going to get the Non-Developer version though after talking it over with some people.

 
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Flava



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1st September, 2006 at 09:09:34 -

Yeh I'm kind of glad I bought the standard version over the developer version - the differences between the two didn't really tempt me to pay extra.

 
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1st September, 2006 at 10:54:39 -

I got the developer version because I want to become a money making liberal with it


 
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1st September, 2006 at 12:03:59 -

I love MMF2. LOVE IT!!!!!!!!... Just the fact I can organize the frame objects into folders, and organize things in layers, being able to hide/show them...good lord what an improvement. The Animation Editor is eh... I never had problems with the ANimation editor in 1.5 like lots of people here..which is weird..It rarely crashed on me. MMF1.5 for me crashed more on the Events Editor than anything else.

But MMF2 will become much better as mentioned once extensions start being released and future patches. MMF2 still makes me nervous since it's fairly new and not all bugs being patched up...

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1st September, 2006 at 14:06:05 -

Errr.....

TGF Animation Editor RULEZ!

 
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Candy Cane
1st September, 2006 at 14:13:58 -

ARGH! I just can't get adjusted to this MMF2 editor, its like half the tools are missing! >=(

 
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1st September, 2006 at 15:59:16 -

MMF 1.5 sprite editor kicks TGF / MMF2's BUTT TO HELL!!

 
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1st September, 2006 at 16:20:00 -

Its better but I'm constantly finding new bugs. As in:

1. The vertical scrollbar in the storyboard editor doesn't work. At all.
2. Sometimes, when I copy and paste an image from one animation frame to another, it pastes it again when I try and drag the recently pasted image to its required position.
3. Constant problems with layers, I don't know where to begin.

 
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Flava



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1st September, 2006 at 16:24:04 -

Yeh I'm experiencing problems with layers too.
And Chris about the images pasting when you relocate them - make sure you arn't holding CTRL when you are relocating images as they will duplicate and paste another. I only seem to get that when I press CTRL so might be the case for you

I'm also experiencing a lot of bugs with it - nothing extremely important, just small annoying things. A lot of them have been fixed for the next build (which hasn't been released yet).

 
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1st September, 2006 at 16:26:21 -

MMF2 actually killed a game I just started on by first making every object a "bad object" so I lost all the the code and then it made the frame a "bad frame" so I lost all the gfx. But at least I was able to work on a game in it for more than 4 hours which makes it about 200% better than MMF1.5.

Oh yeah and I am back to good old TGF again.

 
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1st September, 2006 at 16:32:55 -

Not pressing CTRL

Another bug I keep finding:

I've created folders to store my objects in. However, I cannot transfer them back to the "default" place. I can, though, CLONE them by opening up a frame and seeing its list of contents in the Workspace Toolbar, by dragging them from the folder to the toolbar (does that make sense?). The only way I can move an object is to delete it and create a new one.

 
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1st September, 2006 at 17:44:54 -

Only layer problem I found so far is that some objects won't hide, like the Windows native ones (edit object, list object etc). Guess they could look into that a bit more.

 
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2nd September, 2006 at 11:15:59 -

That's the problem with Clickteam, they don't really make bad software, they just release things with a lot of bugs, and if, and only if it sells WITH the bugs, they fix the bugs.

Take jamagic for example, it'd be great if they hadnt release it with all the bugs and lack of support, and instead of fixing it, they called it a "problem", and eventualy erased it from the map.



 
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Muz



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3rd September, 2006 at 22:12:38 -

I was hoping the new MMF would get rid of a lot of old bugs, like when you tell one specific object to move 1 pixel down, it'll move down, but when you tell it to stop, all the objects of the same type suddenly stop. And it sometimes happens, on some comps, so it's hard to fix .

Sometimes I wonder if they put it in intentionally to sell more copies. Like when people buy TGF to save instead of KNP, and MMF to get more than 250 objects, and MMF 1.5 to get 26 alterable values, and MMF 2 to get the animation editor that they messed up in MMF from TGF.

 
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3rd September, 2006 at 22:49:10 -

Guilty!

 
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Muz



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7th September, 2006 at 21:33:31 -

I heard there's a discount if you've owned a previous Clickteam product. How do you get one of those?

 
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David Newton (DavidN)

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7th September, 2006 at 23:03:49 -

Go to http://www.clickteam.com/eng/upgrade.php and enter your details to find your discount.

I'm slightly baffled by all the layer issues that everyone is having - I've never had a problem with them.

 
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7th September, 2006 at 23:54:53 -

The only problem is that If I try to paste an object to BG on a layer that isn't the bottom one, it starts to paste, but the paste doesn't scroll.

 
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8th September, 2006 at 08:05:50 -

The only problem is the in-built platform movement. You can slide and stay suspended in mid-air when you crouch and move.

 
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8th September, 2006 at 08:58:16 -

Oh, jesus I wish that was the "only problem." Then I'd never have any problems.

 
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10th September, 2006 at 13:35:15 -

MMF 1.5 sprite editor kicks TGF / MMF2's BUTT TO HELL!!

Both suck. A lot.

That's the problem with Clickteam, they don't really make bad software, they just release things with a lot of bugs, and if, and only if it sells WITH the bugs, they fix the bugs.

Then learn a real programming language instead. If there's a bug, then it's cause YOU caused it.

 
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12th September, 2006 at 17:07:04 -

Its true. I HATE TGF and MMF2 sprite editor. I wish clickteam would release a version that would let you choose which one. This is the absolute only downside I have yet to find in MMF2.

 
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