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JustinC



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26th June, 2006 at 18:28:07 -

I'm wondering exactly how the layers can work with eachother. It says that you can have Background objects, active objects, anything on the different layers. But how would those objects interact? If you have an enemy in layer 2 and your player in layer 1, will it ignore the events? Can you move objects between layers?

Sorry if I should know this already, but I'm still using MMF express

 
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Silveraura

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26th June, 2006 at 18:55:30 -

Actually, that's a pretty good question. I'm sure you'll be able to move objects between layers, but as far as objects on different layers interacting with each other. I doubt they will.

 
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JustinC



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26th June, 2006 at 19:00:27 -

If anyone has played Wario for virtual boy (yeah I have one) I'd like to do something like that. You could launch him from the foreground to the background. You could potentially do some cool 3D stuff that could effect gameplay, not just for a neat graphical effect.

 
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JustinC



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26th June, 2006 at 19:26:33 -

Just started thinking, the layers could prove useful in making isometric games as well. . .

 
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Silveraura

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26th June, 2006 at 19:34:24 -

Layers are something that MMF originally lacked, thatís why there are so many extensions out there that reproduce the effects that required layers originally, but now donít.

One of the most useful tricks for layers, will obviously be parallax scrolling, and side from that, menu screens that didn't require multiable frames, or confusing "show/hide" for all the objects on the menu. Just swap visibility of layers. So yeah, layers will be very interesting to work with, should inspire some very unique idea's.

 
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JustinC



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26th June, 2006 at 19:37:56 -

With the built in ability to resize objects, as well as control layers, some very cool things could be done. Take an image, resize it while bringing it forward to new layers and you have some real potential for 3D effects.

 
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AndyUK

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26th June, 2006 at 20:01:23 -

16 bit games used layers.

i recall a level in revenge of shinobi for the megadrive where you can jump from the front to the back of a fence. And the enemies on either side could only attack you if you are on the same side.
I guess layers are like that. Although i would bet that the interactivity is up to the maker.

 
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JustinC



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26th June, 2006 at 20:07:39 -

Mario had something like that. New super mario bros did too. Where you climb on the gates and there are enemies on the front and back. That could pretty much be done with what we have now though. It'd just require an active object. I don't think you'd even need to use layers to do it with mmf2, I think they said you can have backdrop objects in front of active objects now.

 
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DarkFish



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26th June, 2006 at 20:17:11 -

I have also been wondering about the layers. Anyone know if you can move objects between layers, or re-arrange layers during runtime? I can think of uses for both, so I hope you can.

Also will you be able to do:
Object (on layer 1) collides with Object (on layer 3) for example? You never know, might be useful.

 
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JustinC



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26th June, 2006 at 20:24:38 -

My mind is reeling with uses. It really really needs to have a way to move objects between layers. Just "bring object to layer 2" would do the trick. I'm also hoping that the resizing can do more than just shrink and enlarge things proportionally. It'd be cool if you could do something along the lines of the perspective tool in photoshop. Combined with the rotation, you could basically do mode 7 if they allowed that!

 
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Bibin

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26th June, 2006 at 20:29:43 -

Perhaps it's dealt with collisions like this...

When a collision event is created, maybe you can set collisions for different layers...

"MR DOOD"

collisions >

collides with backdrop >
on layer 1, or 2, or 3, or four

 
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JustinC



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26th June, 2006 at 20:32:21 -

I guess that's a possibility but I could imagine that getting really complicated.

 
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Peblo

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26th June, 2006 at 20:50:37 -

Why not just have an object on each layer if you need collision testing like that. Set Pos(Object 1) (layer 1) to Pos(Object 1) (layer 2). There's always backup just in case Clickteam didn't include object collisions through multiple layers.

 
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26th June, 2006 at 20:59:55 -

I'm mainly just going to use layers to make parallax backgrounds, including foreground.

But the interaction between layers is quite intriguing.

 
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Flava



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27th June, 2006 at 01:53:29 -

Im same as Jason - I'll probably use the layers more for effects, but I think that the idea of having enemies on both sides of a 'fence' sounds like a great idea, and I think the layers would help a lot for that. I just hope that the layers in MMF2 are easy to see and use and everything - all these new features are great, but I don't like things to be confusing

 
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27th June, 2006 at 04:04:11 -

Yay, the resizing and 360 rotation is really going to help in my SECRET GAME OF DOOM

 
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DeadmanDines

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27th June, 2006 at 13:59:24 -

Even if there's not any kind of ability to communicate/collide between layers, this is version 2.0. Once it's out, there will doubtless be patches enabling this kind of stuff in 2.1, 2.2, 2.3, or bonus pack builds.

Or, alternatively, someone will just build an extension. We've got past a lot of MMF1.5's limitations via extensions, so I don't see much reason to worry about this.

I'm personally looking forward to making water and glass effects with paralax, and animated paralax backgrounds (e.g. a factory where in the distance, cranes are moving and workers are scurrying along the platforms. Kind of like the paralax layers in Smash Bros 64, on that special Mario level).

I also really hope they have a transparent colour in layers (so you can set #000000 as transparent). That way you could have proper WORMS-style background destruction!

 
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Peblo

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27th June, 2006 at 18:00:46 -

Or you know, just... do what I said.

 
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AndyUK

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27th June, 2006 at 20:39:02 -

Peblo knows his shit.

 
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Peblo

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30th June, 2006 at 13:32:50 -

Hah! I win. You all owe me 10 DC points.

 
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