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ben mercer

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26th January, 2006 at 21:50:25 -

OMG OMG OMG!!!!
im like a total nOOb to 3d modelin dis is like my 1st model eva LOLOLOLOLOL!

or not

Image

Image

Image

I've been intensively working on my game engine recently- it has a 3 dimensional physics system and other features that make it the mother of all engines to write . I decided to take a bit of time out to make what will be one of the main characters in my game. It's not rigged yet, and i haven't set any morph targets, but you can see my handiwork so far. I was pretty pleased at how well it turned out.
I have had a few years practice at 3d modelling, but this is the first time i have actually modelled complete human from scratch. Tell me what you think.

Image Edited by the Author.

Image Edited by the Author.

 
Stuckboy

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Candy Cane
26th January, 2006 at 22:00:44 -

Wow shes ugly
shes still real good though!

Image Edited by the Author.

 
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ben mercer

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26th January, 2006 at 22:09:21 -

aww, i thought i'd done alright on the face. I guess ive just been staring at it for so long (whilst modelling) that i got used to it.

 
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JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Yami



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26th January, 2006 at 22:24:20 -

That's awsome! Only thing wrong about her face is her nostrils. Maybe move them up a little and closer to the middle of the nose? What program did you use, because it looks very good.

 
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ben mercer

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26th January, 2006 at 22:42:00 -

Thanks for the tip! will do. It's done using my prized 3ds max. I got given it after a weeks work experience with climax (a game devver)

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

ben mercer

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26th January, 2006 at 23:06:15 -

Better?

Image

Phizzy, i toned down the eye reflection by increasing the glossiness, to make the highlight smaller.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

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26th January, 2006 at 23:36:27 -

No. she looks like Max Beesley. Actually if you squint she looks a little like an ape... Max Beesley.

 
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Candy Cane
27th January, 2006 at 00:39:04 -

sHE Still looks rather primative? I cant help feeling her face has wrong proportions? The mouth looks maybe rather large?

 
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Radix

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27th January, 2006 at 01:04:03 -

Model a shovel and belt her in the face with it. Failing that, just find a reference that's roughly human.

 
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axel

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27th January, 2006 at 07:53:18 -

Looks like something straight out of the planet of the apes. But it's not bad modelling, just that she's ugly.

 
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ben mercer

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27th January, 2006 at 17:55:59 -

thanks for the pointers...

Image Edited by the Author.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

ben mercer

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28th January, 2006 at 15:07:50 -

OK, one face edit later...

Image

Image

Image

Is that better? Phizzy, i created a whole new pair of eyeballs and these ones are much more reallistic. I also added a bump texture to the face.

Image Edited by the Author.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

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28th January, 2006 at 16:51:32 -

Still pretty scary.

 
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Ski

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Candy Cane
28th January, 2006 at 17:21:42 -

its the eyes. theyre too stretched-looking.and slanted, she looks more oriental but with an african nose and lips? Mind, there probably are people like that in the world!

 
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ben mercer

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28th January, 2006 at 19:20:26 -

Check THIS out!

http://www.sitesled.com/members/rock-n-roll/3d%20human/face_animation_test.wmv

i've been playing around with the morph tool for the first time! I thought it would be difficult but it's quite easy actually. You just need to create lots of different versions of the face, and then alter them.

Her face will probably display at a max of 200px high in the game anyway.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Ski

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Candy Cane
28th January, 2006 at 20:02:24 -

LOL WOW, shes looks awesome animated! nice work!!!

 
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ben mercer

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28th January, 2006 at 20:26:33 -

Heheh cheers dude

I've been making more morph targets (and tweaking the ones already present), and now she can pull more faces and also i'm starting to add some DNA type morphs (changing the actual shape of her face etc).

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

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Candy Cane
28th January, 2006 at 20:32:48 -

COOL, make her yawn! i wanna see a yawn!!!

 
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ben mercer

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28th January, 2006 at 22:21:43 -

Check her out now <link updated>! I've tweaked the lighting and some of the morph target, it looks a lot better. (she doesnt yawn yet, but that's next on my agenda)

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

axel

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28th January, 2006 at 22:29:36 -

Nice.

 
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ben mercer

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28th January, 2006 at 23:43:33 -

http://www.sitesled.com/members/rock-n-roll/3d%20human/yawn.wmv

Thanks for suggesting that, i forgot to give her a wide mouth target.

Don't anyone call ME a fraud ok!

Image Edited by the Author.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Yami



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29th January, 2006 at 02:07:51 -

Not sure if that looks right.

 
Image

ben mercer

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30th January, 2006 at 22:27:54 -

Nah i know what you mean, the tips of the the mouth need to come in a bit more, but i'm re doing all the morph targets anyway, to coinside better with full body animation- i got this baby rigged!

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Reno



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2nd January, 2006 at 00:06:05 -

Ya, this is pretty good work with 3D modeling. i can't even come close to this.

Yet you still stoped helping me with MY BML problems.. the ase2bml promt crashes every time

 
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ben mercer

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2nd February, 2006 at 17:29:28 -

Phizzy you never cease to amaze me

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

ben mercer

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2nd February, 2006 at 17:31:08 -

Here's a walk cycle video

Walk cycle video (displays full body animation)
http://www.sitesled.com/members/rock-n-roll/3d%20human/walktest.wmv

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Ski

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Candy Cane
2nd February, 2006 at 20:35:48 -

my tutor hates to call them walk cycles... something to do with the fact that every step isnt always the same, and so he calls them walks.

 
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ben mercer

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2nd February, 2006 at 20:43:46 -

Hmmm to accurately do that i would need an rigid body dynamics system along with a bipedal balance system that could cope with uneven terrain. Maybe when MMF 10 comes out

Since it's going to be a top down game, making a multi-step walk animation (and possibly random steps) would only be worth it if my game included zombies.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

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3rd February, 2006 at 00:32:10 -

My invasion is near eh? id better get the spatula...

and what the hell... phizzy is more insane than me... thats... not possible... *dies*

p.s nice character face... mabey we could make the team america scene....
old man:- "all covered in S**T"
yeah that scene

*dies again*

 
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4th February, 2006 at 04:16:35 -

There's crazy, and then there's acting stupid. Decide.

 
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ben mercer

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4th February, 2006 at 11:35:34 -

Heh, i guess i need to update my sig- that game got canned about a year ago

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

ben mercer

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12th February, 2006 at 01:08:45 -

Check THIS out! She now has proper clothes, and looks more human than ever

http://www.sitesled.com/members/rock-n-roll/3d%20human/walktest2.wmv

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Ski

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Candy Cane
12th February, 2006 at 01:11:30 -

Hey ben thats pretty nice. It looks really alot better, but if im gonna be seriosuly picky, perhaps her shoulders are kinda quite wide? Mind, its alot better than i can do, Im very impressed!

 
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ben mercer

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12th February, 2006 at 23:41:04 -

Hehehehe cheers dude. You know working on a 3d character turns into something really weird after you've been at the same char for a while, you actually lose the ability to see what looks right and what looks out of proportion. I guess it's cus you kinda get used to what the char looks like and begin to accept that as the natural human shape. This thread has been a lot of help to the progression of this model. I thank you all <patriotic salute>

P.S. She now has a gun, a utility belt her legs aren't wonky! Starting to look more like a game character and less like an oddly dressed chimp!

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Ski

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Candy Cane
12th February, 2006 at 23:52:27 -

Its real good looking, even though its better rendered, it reminds me of a cool sims 2 character. She looks alot more realistic in detail now.

 
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ben mercer

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13th February, 2006 at 11:34:29 -

Here she is again, with her gun and her utility belt, in nice big 640x480

http://www.sitesled.com/members/rock-n-roll/3d%20human/walktest2.wmv

Here's two weapon models that i have made.

Lancer rifle
------------

Uses liquid nitrogen gas pressure to project solid steel pins at great velocities. The pins have a hollow centre, which allows the freezing cold nitrogen gas to flow up inside the pin, instantly cooling it to around -180 Celcuis. When the pin pierces a living organism, it causes instant immobilastion due to freezing of the blood. It will almost always disrupt the targets internal temperature, causing heart failure within a few seconds. It is used primarily as a sniper weapon because of its instant kill capabilities, and lack of the light or sound that would be produced by a conventional weapon.

Image


TC12mm "meteor" pistol
----------------------
A powerful pistol that fires 12mm tungsten carbide slugs. It is capable of firing once per trigger press, or firing bursts of up to 5 shots. The slugs are coated in a solid chemical formula which liquifies when the slug is fired. The formula is very reactive, which is why the barrel and frontal cooling prongs are gold plated. When the chemical reacts with oxygen in its liquified state, it bursts into white hot flames. This gives the impression that the gun is throwing fiery meteors, hence the nickname. This is the weapon of choice of the yet unnamed character above.

Image

Heh seems convoluted i know, but i'm quite into the idea of futuristic weaponry

Image Edited by the Author.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

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13th February, 2006 at 13:10:11 -

just wanted to say that this is awesome work

I keep thinking that the eyes may be a bit too far from each other. If you look at your own face, you'll see that the "corner" of the eyes start pretty much where the nose's edge is. Hope you can figure out what i'm talking about

 
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ben mercer

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13th February, 2006 at 13:36:09 -

I know what you're getting at... I just tried putting her eyes a little closer together but she ended up looking semi retarded so i decided to leave her face as it is for now. Thanks anyway for the advice though. And thanks for the compliment.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

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13th February, 2006 at 17:25:36 -

ah ok hehe. Well, leave her as is then. She's fine

 
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Robbert



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13th February, 2006 at 19:14:51 -

This is really good. I want to be this good at 3d modeling to

 
Hey mates, I'm Iglo yeah =P!

ben mercer

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13th February, 2006 at 22:28:35 -

Hmmm converting it to wmv for web use really screwed up the colours. she looks much better on the original avi.

http://www.sitesled.com/members/rock-n-roll/3d%20human/walktestgun.avi

1.2MB- will take a moment to load

Image Edited by the Author.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Keatontech!

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13th February, 2006 at 23:58:47 -

Awsome!

I know i always ask this question, but what program did you use?

 
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Dark (DOE)



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14th February, 2006 at 17:41:42 -

Phart, he did say he did it in his "beloved 3DSmax" lol...so, he used 3DS max for the character and animation and stuff. I'm not so sure though if 3DS Max is better than Lightwave...maybe its just my preference...anyways, nice looking character and weapons ben, and nice ideas for the weapons as well.

 
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ben mercer

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14th February, 2006 at 22:26:08 -

Yeah, im pretty sure maya is meant to be the best of the lot. I have the personal learning edition but im just so used to max...

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Dark (DOE)



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14th February, 2006 at 23:19:43 -

Oh yeah, Maya is definitely the best out of all modelling applications...the features and the things it can do are just so nice and wonderful...I had a...*cough*...copy of maya for awhile, and I prefered it over Lightwave and 3DS, and found it was just so much easier to do the things you wanted in it, and you had more power to make things more realistic with ease.

 
Dark One Entertainment

Step Out Of The Light And Enter The Darkness
"Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."

Keatontech!

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14th February, 2006 at 23:33:33 -

*Sulks* I hate all these people will their expensive software

 
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Dark (DOE)



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15th February, 2006 at 00:02:34 -

Come now, expensive? Naw...Lightwave is only 1500 dollars, 3DS Max is...I heard 3500 pounds...dunno about in american, probably around that...and Maya is only 6500 dollars..not that expensive lol,especially when these products are mostly used in things that will bring alot more profit(Maya is the program most used for cg movies, like lilo and stitch, and madagascar), and Lightwave and 3DS are normally used by big companies for computer games...so...really they aren't expensive...plus you can also get all 3 of them cheaper for student purposes.

 
Dark One Entertainment

Step Out Of The Light And Enter The Darkness
"Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."

Dark (DOE)



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15th February, 2006 at 01:19:17 -

Yes, however, you don't need the power of those programs either for your guys purposes on TDC either...the point of those 3 products was for the big companies, not the home users...home users can use the popular warezed copies of the programs if they absolutely need to lol...and well, its not so hard as to take one course if you really want to say 90% on the price on one of them .

 
Dark One Entertainment

Step Out Of The Light And Enter The Darkness
"Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."

Dark (DOE)



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15th February, 2006 at 17:51:17 -

Hey, I was just saying they could if they wanted to, not intending to support or tell people to do it, its just one possibility. And well it wasn't a joke, it was quite serious, and well, you don't need to apply to university, just take a course or something in digital animation, and you generally can get a cheaper copy, which is how I purchased lightwave...although, I don't know if 12 year olds can take courses like that in junior high, so, can't argue with that point lol.

Oh, and blizzard uses lightwave.

Image Edited by the Author.

 
Dark One Entertainment

Step Out Of The Light And Enter The Darkness
"Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."

ben mercer

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16th February, 2006 at 00:05:13 -

Yeah, i knew max was expensive. I got damn lucky with my work experience though. I was on the "Trident" scheme, and most of my mates ended up shelf stacking and making coffee, whilst i got shown how commerical games are made and got tutored in the likes of maya and 3ds max. Damn, i feel kinda guilty now

I'd say the main reason why lightwave isn't often used by pro's is because its interface is drastically different from other 3d software, making it a pain in the arse to learn.

Image Edited by the Author.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Dark (DOE)



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16th February, 2006 at 00:17:17 -

Well, I found lightwave much easier to learn and use than either 3DSMax and Maya, as I didn't even need to use a tutorial to figure out how to work things properly with Lightwave, although Lightwave isn't as powerful as 3DSmax or Maya though, and its alot more complicated to do animation with. I personally would prefer 3DS Max for power, for my purposes, however I'm done my D.A. courses, and I don't exactly have the money laying around for 3DS Max.

Yeah, thats pretty good though, luck or no. Oh yeah, I was gonna ask, is this character for your physics engine game?

 
Dark One Entertainment

Step Out Of The Light And Enter The Darkness
"Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."
   

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