I've been making more morph targets (and tweaking the ones already present), and now she can pull more faces and also i'm starting to add some DNA type morphs (changing the actual shape of her face etc).
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Check her out now <link updated>! I've tweaked the lighting and some of the morph target, it looks a lot better. (she doesnt yawn yet, but that's next on my agenda)
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Nah i know what you mean, the tips of the the mouth need to come in a bit more, but i'm re doing all the morph targets anyway, to coinside better with full body animation- i got this baby rigged!
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Hmmm to accurately do that i would need an rigid body dynamics system along with a bipedal balance system that could cope with uneven terrain. Maybe when MMF 10 comes out
Since it's going to be a top down game, making a multi-step walk animation (and possibly random steps) would only be worth it if my game included zombies.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."