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TUTORIAL: Spinning Arcade Shooter
Author: s-m-r Submitted: 24th April, 2013 Favourites:0
Genre: Tutorial Downloads: 192

Edited By s-m-r on 4/29/2013

This is a TUTORIAL MFA of a simple, no-extensions-used arcade shooter game and a chance for beginners to learn while seeing some basic concepts in practice:
- Object rotation
- randomly-determined Values
- upgradeable Alterable Values that affect things like Turning Speed, Shot Speed, Shot Damage, and so on.
- basic alternatives to Alpha Channels and transparency effects.

UPDATE 28 Apr 2013: I included a second Frame, which helps the user create a "Gyruss" style arcade shooter. Events and conditions are fully-commented with helpful hints and so on. See the third screen shot below for a visual.

All events are commented in proper and plain English. It is suitable for beginners and novices, like myself.

Feel free to use this MFA as you see fit. However, I'd like to know if you have any questions or if you actually use the event structure to make a game...I'd love to play it!

You can download the MFA here:


Review This Download (1.01 kkb )

Posted by s-m-r 28th April, 2013

I messed around a little bit today on a modified version of this tutorial that helps one create a "Gyruss" style shooter. It's still buggy, and I've not figured out the proper behaviour for AI ships. The scaling part is pretty much sorted out (things are smaller in the center of the screen and larger closer to the edge), but that's likely as finished as it will be. The rest is beyond me right now.

Look for an updated version of this to come along in the next few days, which will include a commented version of this Gyruss engine. AI might be solved by then...
Posted by Alf Lerd 1st May, 2013
Rated :

Excelent work! very usefull!
Posted by s-m-r 1st May, 2013

Glad to hear you liked it, Alf! Please let me know if you make a game with it. I'd love to play.





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