The Daily Click ::. Downloads ::. Platformer ::. Jamie's Revenge

Jamie's Revenge
Author: Jake G Submitted: 6th January, 2008 Favourites:0
Genre: Platformer Downloads: 308
168th Place     (3.68 / 5)

Edited By Jake G on 10/29/2012

The day Jamie is meant to be touring the chicken neck factory ends up being the day it gets blown up! Shattered from seeing the thing that she loved be destroyed before her very eyes sets her mind on one thing- revenge!!! Can you help Jamie find the culprit whilst collecting all the chicken necks that have been scattered from the explosion?

-Explore 7 different worlds, each with 2 lengthy levels and an inventive boss level.
-Listen to an original soundtrack, created by SilverNova's own Jonatan Krogh.
-Run up walls, slide down ziplines, ride minecarts or hitch a ride on a torpedo to progress through the levels.
-Find seven hidden sugar crystals, which are hidden in area 2 of each world, to go on a sugar rush.
-Automatically begin your journey from the last level you got up to.
-Time yourself and submit your personal best to SilverNova for everyone to see with Time Trial Mode

Also included in the ZIP file are 3 wallpapers of the game...

Please note that the game's fonts will not display as intended if the font file included is not installed to C:/WINDOWS/Fonts...

Please tell me of any bugs you come across...

Review This Download' (10.5mb )

This download contains more than 50 comments, so only the latest 50 have been shown, click here to view all comments (89)
Posted by Ski 7th January, 2008
Rated :

I don't think Tim uses an I mac so probably not? :S Is Garage band only on macs?
Posted by Pixelthief 7th January, 2008
Rated :

Unlike other people, I don't rate before I download. I'll play this one to a stopping point before I do that. Looks like its got GOTW material from the pics.
Posted by Pixelthief 7th January, 2008
Rated :

Well lets see. I don't feel up to a whole review, but to put it simply; The presentation and graphics are both easily a 5 out of 5. Blown away by all of that; excellent drawing and good cutscenes and such. However, its very bogged down by the rather pisspoor gameplay :/ The controls could use alot of work, and the game is far more frustrating then it is difficult; Enemies and level design are placed in many ways that create unfair scenarios of death that you can only avoid if you already knew it was coming (ie, you either died there already or were the game's designer). These are all very common things among many click games. There were still tons of bugs throughout the game, such as clipping walls and falling backwards through backdrops. Added to the well-sprited but not much fun boss fights, it really stopped me from getting much past the sunken ship levels.

Frankly, I'd say that if you took the time to create a platforming engine with much tighter controls- features such as variable jumping and proper collision detection, you'd have an easy 5 out of 5 game here, on par with the likes of Eternal Daughter and Noitu Love and such that could garner some serious attention. (not that Noitu Love was really great :/)

Overall excellent job on the presentation and graphics. The game had a professional look, but not a professional feel.
Posted by JustinC 7th January, 2008
Rated :

Pretty good. Gameplay was fun. The control was a little slippery and there were parts where it wasn't clear where to jump. Creative use of gimmicks. Graphics are simplistic but cohesive.
Posted by Tim 8th January, 2008
Rated :

Attan done the soundtrack Adam.

also: "Being vindictive for no reason isn't very becoming" - I know Peblo, it's really not. There's a lot of stuff gone on behind the scenes here... but nevermind.

Comment edited by Das Tim on 1/8/2008
Posted by DaVince 8th January, 2008
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lol, Adam I got past that part after 1 try!
Posted by Jason Orme 8th January, 2008
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Posted by Del Duio 8th January, 2008

Since when does a game like this deserve TWO stars?

Phizzy gave Hasslevania 2 stars and I didn't agree with it, but you have to let people vote how they want to vote. If there's to be a star "floor value" then what's the point of making 0,1, or 2 star ratings even availble to select?
Posted by Hill Gigas 8th January, 2008
Rated :

Oh yeah, that screenshot up there that Potatoe Ranger posted- I got stuck in that same wall somehow. Might be something worth looking into.
Posted by Daymian T 8th January, 2008
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This is one of the best click platformers I've played in a long while! Well done! Theres lots of variety. Sure, it's a bit frustrating at points, but the best and most memorable classic platformers are very hard ie:ninja gaiden, contra series etc. Some might even call them unfairly hard. I like it tho! Nice work!
Posted by Pixelthief 8th January, 2008
Rated :

Yeah I enjoyed Hasslevania quite a bit but had to give it 3/5 because of the unobvious parts/difficulty/bugs/other turnoffs, but I think if you addressed all that it would be easy 4 or 5. Just like this game; if the controls and other game design elements were better, it would be easy 4 or 5.
Posted by Jake G 8th January, 2008

i shall take this all into account if i make a sequel
Posted by Attan 8th January, 2008
Rated :

Five stars for the great music

and the great game!
Posted by chrilley 9th January, 2008

Nice game. One thing that I wanna see in a sequel would be some check-points here and there. I die a lot in platformers.
Posted by Cecilectomy 9th January, 2008
Rated :

very spiffy.
theres a glitch when you run up walls. if you turn at the last second you run up the wall on your head
Posted by Cecilectomy 9th January, 2008
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Posted by Jake G 9th January, 2008

well thanks for showing everyone -_-'
ive made an engine for the sequel that lacks all the glitches that have been mentioned... and there are checkpoints, thats what the checkered flags are!
Posted by Cecilectomy 9th January, 2008
Rated :

i guess i wasnt supposed to? i feel terrible.
its a wonderful game though.
Posted by DaVince 9th January, 2008
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Ah, the checkered flags are checkpoints? I didn't know!

Could use some more checkpoints, especially a bit before you die at unobvious spots.
Posted by Jimbob 9th January, 2008
Rated :

I think 3/5 is a very respectable score for this game.
It's the same I gave Crystal Towers, which kinda has a similar vibe but was a lot tighter whereas this has a little more variation and a lot more forgiving difficulty. If the jumping wasn't so floaty, the bosses were a little more interesting and the level design a bit more coherent (some of these zipwires weren't necessary - see level 2 of snow world) it might have got a 4.
I don't think you can really compare this to Noitu Love and Eternal Daughter, that comment is a bit ridiculous. For a start they are all of different styles (this seems more based on Sonic Rush than anything else) and the presentation really isn't up to the same quality. It is coherent and works well together, but it isn't 'excellent'. And the boss battles would have a lot to live up to in comparison to those two games.
...and isn't that fourth screenshot a bit of a lie?
Comment edited by Jimbob on 1/9/2008
Posted by DaVince 9th January, 2008
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You shouldn't compare games to other games here, it's that simple. Compare the game to itself instead.

Oh yeah, I forgot to mention before: the chicken necks look more like dog biscuits.
Posted by CsaR 9th January, 2008
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Well you should be able to compare the game with other clickgames since that's what the star system does isn't it? I mean if you enjoyed this game or thought it wasn't that good compared to another click game then this should have a rating equivalent to that. When I sort the games based on ratings I expect to get the best games selected by the community, not some rating based on what people expect the author to accomplish or how many bugs the game has.
Judging a game solely on itself means that even a newbie could get a 5/5 simply because he/she makes a game which manages to peak his/her knowledge and skills even though the game was pretty boring and so on. I'd rather give a person like that an honest score and leave a positive comment that it was good accomplishment and that there is room for improvement.

Well with that said, back to the game. I was not a big fan of the game at first (might be because I kinda suck at it ). It didn't really have anything which drew me in but I gave it a chance and it became more enjoyable after getting into it some more. I liked that the game was pretty fast paced but the constant jumping height kinda made it hard sometimes.
The graphics were ok and the music was good. I liked the work put into the cut scenes and I could see the game wasn't rushed which was good. I would give this game a 3.5 if I could but I'll give it a 3 since I thought 4 was a bit high. Even though this game wasn't my cup of tea I'm sure other people enjoyed it and it was a nice game overall, nice work!
Posted by Retired Kliker Lazarus 9th January, 2008
Rated :

This game is so friggin' sexy.
Posted by Guru Rinpoche 9th January, 2008

I bet this game is fun, maybe, I'll never know.
Posted by Ecstazy 9th January, 2008
Rated :

Cute game, not very sophisticated in terms of gameplay but I enjoyed the level designs (especially having such high levels, not just going left to right).

I encountered a bug on the first level of the mines, there's a bit you climb a really high left wall and jump to a bar, when I jumped to the bar Jamie suddenly disappeared and I was more or less stuck at that point without a visible Jamie.
Posted by Jake G 9th January, 2008

:| um, i wish i knew why that happens...
Posted by Knudde (Shab) 9th January, 2008

Blame the french logic!
Posted by Jake G 9th January, 2008

like i always do
Posted by Liquixcat 10th January, 2008
Rated :

It's fairly decent. After a while I stopped caring about collecting those little bones and just ran through the levels. I mean I don't feel any reward for sticking around collecting items and killing bad guys.

I'm aware of your limited "newbie" status and so give it a 3/5, although if you were a veteran I'd easily give this a 1/5. Poor control mechanics as well as varied and thoughtless level design.

I enjoy it though, honest.
Posted by sean cameron 10th January, 2008

What's with the flurry of ego in this community? Why do all your opinions need to matter so much? I've seen this happen more than once around here.
If the first reaction that pops into your head after experiencing someones creation is negative commentary, pay more attention to what's going on upstairs! How are your own projects supposed to turn out with that garbage stinking up your mind?
You'll do what you like, I suppose, but where's the love guys? :3
Posted by Attan 10th January, 2008
Rated :

amen sean

Posted by Liquixcat 10th January, 2008
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If the first reaction that pops into your head after experiencing someones opinion is negative, than you won't like this site.
Posted by AndyUK 12th January, 2008
Rated :

Do you expect each of these comments to be a mini review?

It would be nice if everyone could take the negative with the positive.
Posted by Knudde (Shab) 12th January, 2008

Well, the community falls into about 3 archtypes when it comes to downloads. You've got the ones who vote down almost everything and spam the DL page, the ones who actually give contructive comments but don't normally vote high, and the ones who 5 star everything and offer very little in the way of helpful comments.
Posted by Ski 12th January, 2008
Rated :

Out of interest, why do the controls feel a lot more slippery in the forest levels?
Posted by 13th January, 2008
Rated :

I don't like this game, the framerate seems to be about 20 fps with machine independent speed turned on (which I can't understand due to the graphical simplicity... are you running 10 000 loops per frame?), the controls are silly, and things don't always seem to work as they're supposed to. I stopped playing when I fell through two of those pipes in a row.
Oh, and the first time I ran it, it went fullscreen when I pressed enter while trying to work out the controls. Enter alone is not a good fullscreen shortcut. All my windows moved to my second monitor and resized themselves. Fun!

Uhh... Nice... Intro, though?
Posted by Fish20 13th January, 2008
Rated :

Awsome in every way!!! The movement is fast too though
Posted by 13th January, 2008
Rated :

I thought this was a great game, very well put too gether and i love the intro!!!!!!!!! Gauntlet runners still my fav though, any plans on the SilverNova Team getting together and createing the a GR sequel?
Posted by ~Zigzag~ 13th January, 2008
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I remember pointing out a lot of the bugs Adam mentioned but they only ever happened once for me :S . Once i had two Jamies though that was fun.
Posted by Tim 14th January, 2008
Rated :

Maybe Valentine... just for you
Posted by Jake G 14th January, 2008

Yes she does! And ALt + Enter goes full screen...
Posted by Pixelthief 14th January, 2008
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Oi Phizzy, make sure you don't have your Alt key stuck with stickykeys or such shortcuts. Happens if you tap it in XP
Posted by Misa Misa 18th January, 2008
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Yes, I'm fairly certain I know how to disable stickykeys.
Posted by Ski 19th January, 2008
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I don't.
Posted by Fish20 2nd February, 2008
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u should encrypt your inis. I can cheat and beat the game.
Posted by Jake G 3rd February, 2008

im using arrays now
Posted by Jake G 8th March, 2008

Posted by Jake G 29th October, 2012

Haha, I just re-read all of this! It sure was weird seeing things I said when I was 15. I realised it was still linked to SilverNova so I updated the download thanks for the constructive criticism guys, it really helped with JR2
Comment edited by Jake G on 10/29/2012
Posted by yohoy 18th July, 2014

Can i play with the logitech precision?
Posted by Jake G 19th July, 2014

Probably not, I was terrible at game making back in 2007 so I doubt I made it compatible with Joypads.
Jamie's Revenge 2 is though.






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