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R-Shmup Engine
Author: Guillermo (Cc) Submitted: 17th August, 2006 Favourites:0
Genre: Shoot 'Em Up Downloads: 407
Game of the Week Winner

Edited By Guillermo (Cc) on 8/17/2006

The R-Shmup Engine lets you make YOUR OWN retro shoot 'em up games easily and for FREE!

With an easy scripting language you can make your own games using your own graphics, sounds and music. You can make your own power ups, your own ships, your own enemies and bosses, everything!

Customize from graphics and sounds to sprite behaviors and bullet patterns!

If you are too lazy to create a game with the R-Shmup Engine, don't worry, get it anyway, as it lets you play what others create for it.

It comes with an example game, an editing tool, a manual and a step by step tutorial!

This is a stand-alone engine that needs no Multimedia Fusion or any other kind of software to be used.

Get it, start making your own shmup games, and share 'em!

I'll be uploading whatever good games people send me in the official page:

Review This Download (1.18 mmb )

Posted by LaraSoft Software 18th August, 2006

Very interesting concept. Always nice to see new things being attempted with Multimedia Fusion Well done
Posted by axel 18th August, 2006

Gah, I had the exact same idea just some week ago, but I never used it
Posted by Mruqe 18th August, 2006

Great idea!
Posted by Jason Orme 18th August, 2006

Indeed, A Great Idea.
Posted by axel 18th August, 2006

Ha, brilliant!

It'd be nice if you could compile all game data and graphics/music into a single file, that is extracted into a temp directory when you run it. And maybe a thing so you could just double-click game files to run them in the player-thing (associate object?).

Well, you can do that for the 1.5 version, you know
Posted by Guillermo (Cc) 18th August, 2006

Thanks, yeah in the next version I shall release a stand-alone player and also code encryption so you can distribute your games independently, let me know what else would you like to see, greetings!
Posted by 18th August, 2006

This is awesome!
Great work.
Posted by Reno 18th August, 2006

I had the same idea 2 months ago! I was going to make a MMF app. emulator but it seemed like to much work. Thanks for beating me to the punch.
Posted by Tina Petersen 20th August, 2006

Great concept, A great milestone.. Go sweety goooo.

Reno .. . . . ? .. .. . . ^^
Posted by Guillermo (Cc) 21st August, 2006

Yeah, it's more work than it seems, I thought I could be done in a single week, but only writing the tutorial took me like 2 days
Posted by axel 21st August, 2006

But I still think this could be even better. Like some sort of event system, packing everything into one file, a smoother interface etc.

Hey, just to annoy you, I'm gonna go and try make my own... At least for a while
Posted by s-m-r 21st August, 2006

My all-time favorite genre...This'll be great to spend a rainy afternoon.

Thumbs up!
Posted by Chrisbo 22nd August, 2006

Awesome work. One suggestion would be instead of manually typing in enemy events, just allow the player to click on those different options and have it automatically fill in the variable. Then also maybe have a list object in the editor to let you build your level by adding/moving lines of events.
Posted by Guillermo (Cc) 26th August, 2006

Packing everything into a single file would make editing games painful, for distributing the final game it's a bit unnecesary as you do it in a zip file, I could add an option to read zips, though.

Those are neat ideas Chrisbo, but scripting is fun! keeps your mind in shape and keeps extremly lazy people from even trying to make a game, so it's like a filter...

Anyway, this is still being worked on, so expect more features to be added on the next release, stay tuned!
Posted by Zethell 2nd September, 2006

I agree with Guillermo, Scripting IS fun.





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