"eah, how exactly would posting the games on our own sites after the 24th be a problem?"
What exactly do you mean? This statement comfuses me.
"I see the page is up now and it has Zelda 1 listed as a bad example. It probably shouldn't be there... whether you consider it grid-based or not (as I've already said, it is grid-based in a wierd way; boot it up in an emulator and pay close attention to what happens when you change directions) is a matter of debate but for that reason it's probably confusing as an example."
Actually, as "Grid Based Games" is defined for this compo (On the compo page); zelda still DOES NOT meet the requirements. So I figured I'd leave it up to clear up any misconceptions.
Yeah, but thats where you cross the line differing a "Grid-based-game" compo and a "Our interpretation of what a grid-based-game is" compo
I don't care if you have a vendetta against me or my games, thats cool by me, but it would be a shame if anyone else spent time making a good game only to have it disqualified from a competition just because of your own opinion of admission; at least when you're not the person funding it.
We don't have a vendetta against you or your games. Your posts, probably. Does your game involve a grid? Do the gameplay elements take place on a grid? Is it a grid-based game? What is it that you're having difficulty understanding? Is there a wall around here I could go and bang my head on for a bit?
Personal Vendetta? HA! As much as you'd like it to be, this has never been about you PixelThief. If you don't like the way the compo's being run, then fine, I really don't give a shit anymore; you're the only one who keeps on bitching and bitching about the same things. Compo's need rules and guidelines. And they've been set; if you dont like it, fine, I don't care. Don't enter.
"Everyone else just needs to chill out a bit more. You put it in there to add some extra interest and instead you get half a flamewar of a debate of people trying to drive rules from the backseat; imagine if everyone was channeling all that time and effort into actually making their games"
And who's guilty of that? All I see is your name all OVER this thread.
"Yeah, but thats where you cross the line differing a "Grid-based-game" compo and a "Our interpretation of what a grid-based-game is" compo"
I went through and polled the judges on what they thought the "Grid Based Games" should mean, and they agreed with me (This was YOUR suggestion ["Seems more like it should be up to the judges to decide if the final product fits the description or not when it is submitted."] I might add; I just didn't wait till the end of the compo); yet here you are complaining again.
Clickteam is perfectly happy with the way the compo is being run; bumps and bruises and all. 98% of everyone else is perfectly happy with it too, so I'll say it one last time; if you don't like, then don't enter. I'm sick of answering and responding to the same things over and over again with you. This is the way it is, now deal with it. You have 30 days to get over it.
Anyway, it would be nice if someone took this thread back on topic, or changed it, since the last thing we need after phizzy is another flamewar. Although flamewars can be 1 way, I suppose.
Oh and you got me wrong about my suggestion; I was saying that the judges should just accept anything anyone submits, and decide it fits the description AFTER playing it, instead of BEFORE its submitted. Common sense, lad.
That would have been counter productive; wouldn't you like to know if your game fits the criteria BEFORE it's submitted? That's why I did it before. I even said that I did it before right after I quoted you.
Common sense? So finding out what the judges consider to be "grid based games" AFTER no one could fix it would be better than trying to explain it while you've still got 30 days left? Where is the common sense in that?
Oh, and I'm not high and mighty; I was seriously trying to clear up any confusions this compo brought forth; I'm sorry if I mistook your cries for attention for serious questions; considering that when I try to fix things, you just just start crying more.
It seems it's totally conter-productive to try and deal with any issues you have, as it seems no solution is good enough for you; so as of right now, I'm not accomodating you anymore. If you have issues; well, then you have issues.
Keep your ad hominem to the DC mail; I've plenty of room for haters.
"Oh, and I'm not high and mighty; I was seriously trying to clear up any confusions this compo brought forth; I'm sorry if I mistook your cries for attention for serious questions; considering that when I try to fix things, you just just start crying more.
It seems it's totally conter-productive to try and deal with any issues you have, as it seems no solution is good enough for you; so as of right now, I'm not accomodating you anymore. If you have issues; well, then you have issues.
I'm not going to return your flames.
Anyway, to get back on topic, the problem seems to be where we differ; we have two options for what should happen to games that don't comply with your rules for "Grid-based-ness"; 1- Games get completely disqualified, 2-Games get docked points.
The problem is in how vague you make the rules themselves; My game, for example, uses a 16x8 movement grid on top of a 128x64 background grid, which gives the impression of free movement, while taking place on a grid. Is that gridbased or not?