Zelda 1 for NES isn't free movement, it's locked. And no, Shab's rules are completely fair. He stated that those weren't complete rules in the first place, so people who started right away knew they might have to change their games based on new rules. These new rules are completely fair.
Actually Zelda 1 was a combination of the two, it was free on whatever axis you're moving on, but when you changed axis it knocked you into the nearest column or row (in intervals of about half a block). Really wierd way of doing it actually.
There are two rules:
#1: Must be christmas-based
#2: Must be grid-based
If rule #1 is broken, you may be docked up to 15 points.
If rule #2 is broken, you are completely disqualified.
So hypothetical situation. I submit two games. One of them is a platformer about Santa, where all the map is 32x32 grid thats loaded from arrays, and its entirely christmas themed. Game two is fallout. It has nothing to do with christmas, but its entirely grid based.
Fallout would end up being qualified, and the christmas game disqualified.
If you don't remember, we do annual christmas game compos. The idea is to make christmas games. Thats the #1 priority, the grid idea is just secondary to that.
In other words, you're making too big of a deal of it. Have a nice cold beer and mull things over.
"In other words, you're making too big of a deal of it."
I couldn't have said it better myself actually.
This will be the last "different" compo I run. If people are just going to tear into me for stupid little crap like this, then I'm done. Expect platformer compos from now on. Everyone except one or two people seems to get the theme, no problem. It's those one or two who are making this a big issue, as always.
But here's the facts ladies and gents.
Clickteam has TDC run the compo. I'm running it this year. They provide the prizes, but have given us/me final say on the compo; because they have better things to do than try and judge entries (Like build 244 for example). So that gives the judges and I final say. So far they agree with the "locked" movement (And an 8*8 minimum size on grids).
Of course, according to your words PixelThief, your game DOES follow the rules (Though you might want to make your movement grid visible, just to cover your bases) then you have nothing to worry about.
Props to shab.
If your making a game, don't be discouraged by an technicalities in the rules; just finish it, make it a good game, and submit it. The click community is a forgiving place; theres nobody thats gonna scream that a game should be disqualified from a christmas compo.
So just make your games, and don't worry that much about it.
In my case, Radix tried it out and pointed out that I actually could pretty easily make for grid-restricted movement, but I tested it out and found it detracts from the gameplay too much. Frankly its not a question of making a grid game, its a question of making a good game.
Anyways, if you wanna be really technical my game runs in restricted 128x64 grid movement, and is locked; the free movements really kinda an illusion.