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Title
Rating
Views
Author
Added
Small Tricks to Make Something Simple Seem Better
5148
BeamSplash
3rd Aug 02
Steps for creating an arcade game
5152
ruffles
16th Jul 02
Galaxy Effect
5154
Dogzer
23rd Feb 06
Making a grid
5159
David Evans
27th Oct 02
Complicated Simplicity
5161
DeadmanDines
23rd Jun 06
lively playfeilds and open landscapes.
5164
Rio
30th Dec 02
Making a cool map screen Part II + Storing Level collectables
2.65
5178
Phredreeke
3rd May 05
Creating an Adventure Game part 2: Storylines and Structure
5180
Seph
25th Oct 02
Creating a good boss battle
5181
Sam
10th Dec 02
Simple Smooth Movement
2.65
5183
curly
19th May 08
Making a 3D shading effect in 2D (top down)
5183
David Evans
31st Oct 03
Deeper Purposes
5187
Muggus
17th Aug 02
Why can't we all just get along?
5187
matt [blue-storm]
29th Aug 02
360 degrees shot in TGF2/MMF2
0.35
5189
Jarl Fenrir
25th Aug 08
Glittering Galaxy
1.4
5190
Heart Break Kid
10th Apr 06
Use Associate Array Object, not INI
5191
steve
26th Jan 03
making shadow/blur effects(the easyway
)
5191
Daniel[Crazy_Productions]
14th Mar 03
Good and Bad Webhosts PART 2
5193
Jatzek(DreamEvil Corp)
21st Jan 04
Bouncing ball: Noobish gravity thing
1.8
5195
W3R3W00F
10th Jan 09
Fan Games: A reply to Paul Jeffries
5195
The_Antisony
14th Nov 02
Creating an Adventure Game Part 6: More Help With Global Values
5198
Seph
26th Dec 02
Very easy splitscreen and bugtesting moo games on only one computer!!!!
5198
Daniel[Crazy_Productions]
20th Mar 03
Creating a Weapon Selection System
5201
DEC Stuff
14th Jul 03
Publishing Your Games
5201
ruffles
18th Nov 02
Hurrah! How to become an op in #k&p
5207
Jack Frost
6th Jul 02
Active objects, active or passive
3.75
5209
DerbiaN
8th Jun 04
How to wall-kick (TGF)
5211
FierceDeity
8th Sep 03
How to change weapons + a good way to make bullets go in only 2 directions!
5211
Yikes
14th Jul 02
The Philosophic Approach (Part 1)
5214
Muggus
9th Feb 03
Welcome to the Zoo
5216
Ben Talbot
21st Jul 02
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