The Daily Click ::. Downloads ::. Review
Well, you don't get games like this every day at the DC! This is a full fledged dungeon crawler in the vein of Zelda/Hydlide/Diablo.
Before I say anything else, I'll note that this is a TREMENDOUS acheivment with TGF. This is an absolutely huge game, with save features, an inventory system, a large numner of equippable items, dungeons, secret dungeons, bosses. If you need any more proof of how huge this game really is, take a look at some of the ini files that contruct the levels. This was a labor of love, plain and simple. It's not perfect by any means, but it's a great accomplishment, and something to be proud of.
In Gridquest, you click and hold on the world map to guide your character, fight monsters, and interact with items. I will admit that through all of my playing, the controls never felt natural to me, despite some very nice features such as locking onto enemies and decent path finding. The reason that this game never felt quite right is probably because while the world is scrolling, your mouse cursor doesn't scroll with it. In other words, as your character moves, the area that your cursor is over is constantly changing. I think the game might have been better served if the cursor scrolled with the rest of the screen, that way movements could be more precise. BUT that's just my opinion, a lot of people probably think it's great just the way it is.
Graphics are simple, but the sheer amount of graphics make up for this. Most items, enemies and landscapes are a bit crude, but the huge variety of them makes it all ok. The world of Gridquest is a big place with plenty of secrets to find. If you enjoy exploration and dungeon crawling, this game will not disappoint.
Sounds and music are adequate enough for a game of this type. I recognized several of the sound effects from my old K&P libraries. The music is mostly from vintage SNES rpg's if I'm not mistaken. It might have been a good idea to use music less familiar, but it works fine.
Lastability is where this game shines. If you can learn to live with the slightly akward movement engine, then there is a lot to do here and it should take you a LONG time to cover it all. You could easily spend a weekend with this game.
Overall I think this is a very well made rpg considering the tools used. In fact, the only limitations here ARE the tools used. The ideas, creativity and cleverness of this project are easily the best features of the game. I have a feeling that there will be bigger and better things coming from this author in the future, and I look forward to it. Highly recommended for EVERYONE just to take a look at the design of this game!
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