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Review: Zenek Zombie
Author: kmhvslj™ (Your Friendly Non-Bot Clicker)
Added: 10/11/2007
Overall:
Average:8/10

Zenek's wife Krysia is kidnapped by his brother whatshisname (name changed) and our hero embarks on a quest to get his beloved wife back, wife who thinks Zenek doesn't care about her. Surely by saving Krysia can Zenek profess his everlasting love.

The presentation in this platformer is solid and stylish. The game menus are functional, no MS Comic Sans or similar ridiculous fonts used. It is relatively easy to find from the menus whatever you are looking for.

Only after finishing playing did I notice that the pictures in the background in the menu were eh, snaps from Zenek family album. A nice sepia touch there. I wonder if the dates mentioned have any bearing in uh, the real world being sort of "inside knowledge" or whether they are just randomly put there. Err...

Umm, anyway, mot being an 1337 MMF u53r myself like the majority on TDC seem to be, I'm unable to comment on the game engine. Can't explain why it is so, but at first the platform engine used in the game did indeed feel quite buggy - how could I say it, well, not as functional as someone playing the game first time would hope. By the time you were playing, trying to reach yet another level before going to sleep, it didn't really bother any further. I don't remember getting outraged at the computer because Zenek didn't move where he was supposed to go. A good sign then. One thing that did puzzle me a bit was collecting BOTH diamonds and zollars (latter fitting well to the Z theme of the game). In the end you didn't really need diamonds as long as you were able to exchange the amount you needed into zollars, then being able to buy health points or extra lives. If the engine would have bothered me more, eight points for the gameplay would not have been justified. I found the addition of being able to buy your health back (huh) a good one. At times it may have made the game a bit too easy but as I am such an awful gamer I was just happyHAPPYhappy. Eight it is, then.

The graphics are nice to want and there were no major glitches to be seen. I appreciate the fact that the author of the game has his own style of graphics, not trying to be the Best Pixel Artist in Da Woooorrlld™. No, there's nothing wrong about creating awesome pixel art but sometimes it's just refreshing to see something different. I'd say that a con concerning the graphics in Zenek Zombie are a bit boring backgrounds. I haven't played that much Mario games but the background style was at times quite of a déjà vu from Super Mario Brothers 2. There is something missing with the graphics to not make them excellent, but all in all good graphics, almost worth of a niner.

I found the sound and music to be the worst part of the game. They were quite repetitive and as I tried to complete those tricky Gloomy Valley levels with only a couple of health points and lives left, they really started bugging me. Then again according to the credits the author of the game composed the musics himself. Thus commendation and one extra point for the rating are due. Le Zenek, sept points! As you complete the game a bonus called "ZombieAmp" becomes available allowing you to relive the moments with your favourite tune in the game.

Personally I hardly have the patience to play games again and again, usually ditching them as I get bored. Zenek Zombie contains the usual choice of difficulty levels, Normal or Hardcore. I'm happy having completed the game on normal, not going to touch Art Core (*cough*), thank you. The player has at least six different extras or bonuses to unlock in addition to the mandatory credits. Other than that some levels contain secret passages for finding more diamonds and zollars. Also the four parts of the artifact, Zenek should supposedly collect, are hidden somewhere in the levels. I couldn't find more than three of them. I'll get you some day you *EIGHT* missing artifact!

Completing the game takes some time as there are (according to my calculations) 35 or 36 levels. For me the first levels seemed a bit too linear but towards the end, some of the Gloomy Valley levels for instance, were quite huge mazes. There were some minigames in the levels such as collecting berries from the surroundings and these were definitely a refreshing addition. Maybe more boss levels, than just the final boss in the end, would have made the game more challenging? The humour in the game is of interesting sort and by this I do not mean it would be somehow frustrating. It is funny to see the author of the game, Maciek, suddenly appearing in the game or how the tag spraying youth are depicted. The end comes a bit suddenly. How the plot turns out to be lets the player down a bit but maybe this calls for a sequel, then? My Polish skills are not very polished (OK, let's just leave the humor to Zenek, shall we? Stupid puns are a major offence against the humanity. This is already your second warning, kmhvsljdsdaujhsdhuhukfdkkmmkhgfsdh or whatever your name is) but I guess there are rhyming "additional" names in many languages, such as Zenek Bochenek. Some English phrases were unpol..uh, rather direct translations but they were not the "All Your Base Are Belong to Us" type - fortunately. English is not my mother tongue either so mistakes and errors to due to happen. Hopefully we'll see more of Zenek in the future and similar good games from the growing Polish clicking community. Definitely worth of an eight, my maaaann.

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