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Review: Penguin Dash 2
Butterfly 660 was the first game I ever reviewed, when I first came to TDC in about November last year. It remains one of the best Click games that I've ever played, and now he's back and rendered in 3D.
The game opens with a great comic-book-style introduction in which it's explained that the robot this time has to fight off an invading army of penguins, while a MIDI version of a Japanese-style melodic hardrock piece plays in the background. I really liked that music, was it a conversion from an existing song or made originally? I've no idea.
The mechanics of the game are explained well in the Help screen, but it's really by playing it that you get a feel for what the game's actually about - showing off. Much like the action in Devil May Cry, it's looking good while fighting that's important here, and the game provides a variety of dives, flips, rolls and jumps to do that. Moves can also be strung together for extra flashiness.
With all this at your disposal, the game itself becomes secondary, but still - you have to shoot across a pillared hallway, like the one near the end of the original Matrix (yes, I just had to mention it) at the penguins, and just survive for as long as possible.
The game also does a very good job of emulating a 3D environment even though it's written in TGF. It's not something that will last very long, but it's still fun to just impress yourself by showing off the acrobatics of it.
After exiting I couldn't help noticing that one of the character designer's names is "Wayne Kan". Bad luck.
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David Newton (DavidN)