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Review: Fireball .:2:. Full version
Author: Arjan Burggraaf [Eggy]
Added: 29/10/2002
Overall:
Average:6/10

[Introduction]

I think that everybody knows that I love to make and play break-out games, so of course I’ve played Fireball 2 too. The game is very big, 26MB wow!! This is big for a break-out game so I expected much. However there was big problem, when I started the game my monitor could’nt change to the resolution of the game! Lucky I knew how to play the game in a window: I had to add –NOF to the target of the shortcut.

[Presentation]

My first impression was mixed. The graphic of the 2 logos in the start of the game are good, but why do you have to put the little nag screen in the play screen? You only have to wait 5 seconds, so who is going to donate 1$? The graphics of the main screen is again good, but the windows buttons, radio buttons, input screen, etc. are not beautiful, I mean if active objects, strings, etc. have been used then it would have increased the feeling of a good game. The music is great. The in-game graphics are strange, but they are well made.

[Gameplay]

I find it difficult to control the ball, but maybe it’s the point of the game. It’s a nice idea to use spells in the game. Sometimes the ball flies through the walls, and that’s very annoying, the ball was supposed to be saved!

[Lastability]

I’m afraid that this is not a game that you want to play over and over again. It’s fun for a while, but you die too fast and that’s very annoying. Of course you want to try again, but after a while you are really bored, because the game doesn’t offer more satifaction. There is one thing that could give you more satisfaction and that’s the Fireball 2 custom levels, which can be made in the Fireball world editor, which is a great piece of job!

[Conclusion]

This game is a nice break-out game, but a good one? No I don’t think so. The graphics are cool, but strange, that no problem, but the gameplay is just not good enough, the custom levels are cool to made and play though!


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