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Project: Geronimo & The Golden Clock
Project Started: 13th January, 2009 Last Update: 14th December, 2010
Project Owner: DeadmanDines Project Members:
Project Type: Platform Adventure Game with Tortoise Project Progress:


 

Public Forum ::. COMPETITION
 

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DeadmanDines

Best Article Writer

Registered
  27/04/2006
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  4758
18th January, 2009

COMPETITION TIME!

I want enemy ideas, to try and make Geronimo as diverse as possible!!

Your mission, should you choose to accept it, is to come up with enemies that can populate Gez's world.

Without revealing too much about the game, the level types with suggestions are:

Meadow
Forest
Mountainside
Inside the mountain
Ruined Temple


These are enough for now, more details will be in a future round (and when I think of the rest of the levels, LOL)

One final reminder... please, do bear in mind that I actually have to code and animate this stuff, so nothing too excessive.


...GO!

 
191 / 9999 * 7 + 191 * 7

aphant



Registered
  18/05/2008
Points
  1242
18th January, 2009

What about some skinny, tall guys with mustachios? They could have red shirts and blue overalls. Maybe red hats too, to match the shirt. They could also have a counterpart that's fat and stocky, with green shirts and hats instead of red. They would shoot fireballs that match their shirt!

I'd call the tall red ones "Marigi" and the fat green ones "Luion."

 

Knockturnal

Nothing to see here turn back

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  11/04/2008
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VIP Member
18th January, 2009

And get sued?

 
Professional vaporware developer

Jon C-B

I create vaporware

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  23/04/2008
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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
18th January, 2009

How bout some sort of rock golem for the temple that's really slow and stuff but has strong attacks?

 
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Jon C-B

I create vaporware

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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
18th January, 2009

How about some giant bats in side the mountain.

 
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Ski

TDC is my stress ball

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Candy Cane
18th January, 2009

Hares. They think they can out smart you because of the legend of the tortoise and the hare (with the hare being faster), but you can slow them down with the clock.

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
18th January, 2009

Armachurros. Mexican desserts shaped like armadillos. They fall out of the sky and squash you.

Stimplings. Fat toads with almost no legs that walk around on stilts. They start to teeter and can fall on you. You have to keep throwing rocks at the stilts to make them shorter and shorter until they turn into.....

Stumplings. They sit about and flick their tongues at you. If they hit you, you either:
A) Are sucked inside and must beat your way out (Funny lumpy animations could be made for this)
B) Are covered in goop and stick to dandelions and stuff, which slows you down.

(This is all stream-of-consciousness stuff, whatever comes to mind. )

Nordly. A giant turtle with incredibly long eyebrows and beard. He does various things. He can be asleep on his back in the water, and you can jump on his stomach to make him... propel... across the water... Or he snores, and his beard curls up as he does so. It can uncurl across gaps and you can walk across it. And also, His giant eyebrows could serve as springboards.

These are probably all too complicated to program. >_> But fun to think of anyway.

Ants. They swarm all over you and chuck you into pits if you aren't careful.

Spinning ballerina. A turtle with a tutu that never stops spinning and flings you into the air if she bumps into you.

Ow-ls. They can:
Flap wings which creates gusts that blow you back
Spit pebbles at you.
Shoot up out of pits
Sell lemonade on the corner of the street for +3 hearts.

Christmas Carolers
Bunch of turtles in top hats with little hymnals. Their singing disrupts your time-stopping ability and you have to bounce on each of their hats to stuff them over their faces and shut them up.

Minutes. Little rocks that hold still normally, but chase after you when you slow time.

Organist. Sits and plays the organ beautifully. Oh, and if you jump in the pipes, you're pooted out into the air very far. You can chuck pebbles at the side of the organ to change the trajectory.

Parashooters. Moles that fly by on hang gliders and shoot clumps of dirt out of their noses, all while laughing maniacally.

Stuckwaro cacti. Pillows arranged in the shape of a cactus. Come too near, though, and out pop the barbs. OUCH!

I may post some more later.


 

  		

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
18th January, 2009

More!

Rolts. Rolling Goats. Pretty much just giant spiral horns that serve as wheels (With a small body in between) that roll down the mountainside. If you can't picture it, I'll try to make a mockup...

Mumblies. OH NOZE! Dusty mummies made of rocks for inside the temple that pop up out of the ground. The only way you can tell when they will appear is by slowing down time and listening for a rumbling mumble sound. As soon as you hear it, you know that they are right in front of you. Good for a maze room, methinks... so that you wouldn't be slowing down time all the time to listen for them, and just in designated places. Maybe you could have a Mumblies X-ing sign in their general area.

Flapjack. Good for the meadow. A snake that bounces around.

Yeesh, I should be keeping all these ideas to myself for use in my own games!

Jomplus. A boulder that burps. If the green stench catches you, you lose hearts. But if you jump just in time, you can jump on top of the cloud like solidified pea soup.

Grumpet. Hidden amongst the background, hard to see. (Maybe its nose looks like a flower in the background) If you go by it too quickly, it jumps out and starts honking its horn-nose loudly while dancing about. You could have a confusing screen-shake or distortion or something while its going on. You have to slow down time and throw a pebble up its shiny yellow nose with just the right timing (he dances around so fast that you can only do it in slow-mo) to get him to explode into a mess of feathers. (I'm thinking a sort of Qbert look... Pink and feathery with a yellow nose. And googly eyes that bounce about while he's dancing.)


Please tell me you think these ideas are retarded because I just realized what game of mine these would be perfect in.






 

  		

Ski

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Candy Cane
19th January, 2009

"Sell lemonade on the corner of the street for +3 hearts."

LOL!

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
19th January, 2009

If Dines thinks I'm a nutjob and this is all crap then I can use these enemies in The PokeFartGnome.

 

  		

Ski

TDC is my stress ball

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Candy Cane
19th January, 2009

"Rolts. Rolling Goats. Pretty much just giant spiral horns that serve as wheels" thats actually really awesome.

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
19th January, 2009

Yes, now I'm sort of wondering if it would be wrong to retract my entries for use in my own game. >_O

Nah, Dines would probably do a better job out of them anyway.

 

  		

DeadmanDines

Best Article Writer

Registered
  27/04/2006
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19th January, 2009

Lol, don't worry about using them in your own game, they're your ideas, LOL!

I'll mostly likely use ideas from them, rather than a straight copy, so probably the similarity wouldn't be so noticable. So like the flying moles, I love that idea! I'll probably make them swoop down and take gulps of soil, then machine-gun the sodden clods at you. I may try and make them look like British airmen, calling 'Tallyho!' etc and wearing goggles and scarfs. And if you manage to get one in the air he shouts "I'm going down, skipper!" or "I'm hit! T-Tell Mary I-" and dramatically crashes or something, LOL.

They sound good for a mini boss (a squadron of flying moles who try and swoop down and stuff).

I like the owl too, I'd probably make him fire dead mouse bone bags at you rather than stones and swoop down. You have to hop on his head when he swoops, because he can dodge stones using his Daredevil super hearing. The flap attack to blow you away would be good too, and maybe used to deflect stone attacks, if a stone is close while he's swooping and he can't avoid it, he flaps and the stone stops and drops down.

The mummies one is a good idea, maybe mummified squirrels. Rather than relying on the slowdown for that bit, I'd probably make them release a noxious gas if you hit them, so you have to throw stones at them so you can keep at a distance.

A snake in the meadow would work. Also some rocks like you suggested, but maybe they're more moles. The moles hide in the ground and there's only a very subtle hint to warn you (maybe molehills nearby). They have either a rock or flower on their head as disguise and pop up out of the ground when you're close by.

I like the idea of having some tortoises/animals around who you can use. I'd probably divide them into different animals for the different skills they may possess. Or possibly they could all be squirrels.

One sleeps on his back on the water, and you have to jump on his swollen belly. He farts air out and propells himself along the water, but gradually slows down. You then have to jump and he breathes in again, then land on his belly and he farts it out again to go a bit farther.

The ants are a good idea, I like the idea of dragging you somewhere.

The rock gollum and giant bats all have to be done, and I like the toads on stilts, although they may not be stumpy. I'll probably have two kinds of toad, a normal one and a stilted one. The stilted one becomes normal when you destroy all of his stilts. They can fire their tongue and swallow you, but if they do, you:

a) Lose a heart (or maybe lose all but your last heart)
b) Gain the ability to control the toad! So you can jump super high and go unnoticed around other toads. Pressing space will let you get puked back out again, or maybe the frog suddenly puffs up and explodes, leaving you back as normal.

 
191 / 9999 * 7 + 191 * 7

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
19th January, 2009

Yea, I meant that there were two types of toads, one stilted and one not. I was implying the fart-propulsion with the way I worded the sentence. Hope some good came of my ideas!

The British airmoles are hilarious.

 

  		

DeadmanDines

Best Article Writer

Registered
  27/04/2006
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19th January, 2009

But please do use your ideas yourself, they're great! People can just end up thinking I copied you, which is more or less right anyway. It's not fair for you to have a good idea and not use it

 
191 / 9999 * 7 + 191 * 7

OMC

What a goofball

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  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
19th January, 2009

Well you'll likely release this game before I do mine, so they'll think I stole them from you... Oh well, we'll see what happens. I can always come up with more if I need to. Don't feel bad about using any/all of them.

 

  		

Neuro

Ludologist

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  29/10/2006
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  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
28th January, 2009

An owl or hawk or something, I don't know what theme your enemies will follow. Has a range of vision. Whilst in that range, it will attempt to lock onto the player. When it's done locking on, it'll swoop down fast - deadly combined with other hazards or weird environment, but possible to be killed if the player is quick enough/times it right. Could really put pressure on the player in a lot of situations. Should often be placed in an unreachable place, looking over the play area.



 
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OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
4th February, 2009

I already put that. O_o

 

  		

Matthew Wiese

The Fencer

Registered
  01/02/2009
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VIP Member360 Owner
3rd June, 2009

For the forest, you could make a poison ivy enemy. They won't attack you, their more like obstacles. IF you touch it, you would start to become very itchy, if you don't get in some water, you start to lose health because your scratching your scales off. Once you get in water the poison is washed off.

 
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DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
3rd June, 2009

Yeah, I like that!

Gez probably won't swim in this one, but I could easily make it so he has to go under a waterfall or something.

 
191 / 9999 * 7 + 191 * 7
   


 



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