The Daily Click ::. Projects ::. Crazy Towers 2
 

Project: Crazy Towers 2
Project Started: 24th August, 2023 Last Update: 17th February, 2024
Project Owner: Jack or John Project Members:
Project Type: Run n' Gun, Platformer Project Progress:

8/23/23 - New Game, New Engine
Posted 24th Aug 23, by Jack or John  
Hi! Welcome to the first devlog for Crazy Towers 2! The idea of this game has been in the back of my mind for a couple of months, ever since I published Crazy Towers 1, considering it left a lot of room for improvement. Now feels like the best time to start working on it due to myself coming up with a lot of ideas for what this game could entail.

The first (and probably the most major) change I've made is the engine. Before, I used this fastloop platformer engine for the first game and some of Crazy Ball
https://steamcommunity.com/sharedfiles/filedetails/?id=252295702, but now I'm switching to the platform movement object because I can do more interesting stuff with than I could with the fastloop example. The biggest reason I wanted to make this game was a scrapped mechanic from the first, where you can do a charge shot similar to Megaman. The last game wasn't being made with the charge in mind, which is why it was removed; this time though, I'm building the game around it. Expect to see enemies and environmental elements that can only be altered using the charge. The last new gameplay thing I've added so far is knockback from enemies, just for good measure.

An EXTREMLEY early gameplay video will be linked to showcase new features at the end. I'm targeting a December-January release for the game, and new devlogs will be posted every few weeks to showcase progress. I hope everyone that reads this has a good week and stays tuned for more news.

Also, I updated the first Crazy Towers with a secret boss; come check it out here! https://jackorjohn.itch.io/crazy-towers


Video: https://www.youtube.com/watch?v=PBx0iH3uKVQ

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