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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

Still Nothing New
Posted 28th Apr 09, by MBK  
Still can't draw worth a crap.
Still only 5 or 6 people who care about this project.
Still thinking about not releasing it until I make an even better version

So, until the Still is Still no longer, I hereby decree this project to be Frozen in Time! ... OMG! NOOOO!

Just gonna take a break from it to work at some regular platform engines. I'll release it later, after I make a better version of it, and after I make a few normal platformer games or something.

Posted by Chloe Sagal 28th April, 2009

you're right, no one cares.

jk! haha, had you goin there for a minute. i cant draw worth crap either. dont give up on this, but if its buggin ya, work on somethin else. (make a game about killing sausage!)
 
Posted by Xhunterko 28th April, 2009

If you need critique or comments on your sprite art, this site may help you:

http://pixelation.wayofthepixel.net/

Just find a good image host like majhost.com or some other site. They are really good at turning people into better sprite artists.
 
Posted by OMC 28th April, 2009

Bah, there are only like 7 DC'ers interested in Splotches but I'm still plugging away at it. One interested person is enough to finish it anyway! Use those coolbeans 2.5D fighter sprites you showed me--they'd be fine for an example.
 
Posted by 3kliksphilip 18th May, 2009

'Still only 5 or 6 people who care about this project.'

Wow, you have people interested in your project, when there's such little information about it?
 
Posted by MBK 29th May, 2009

What information would you like about it? ... I've posted several opensources of the code as it's been worked upon.
That's a Helluva lot more than most people do.

Most people just give you a video or something.
With me you get to see what I'm working on as I go.

Btw, I'm going to be posting the latest opensource soon.

 


 



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