The Daily Click ::. Projects ::. Course Of Action (Working Title)
 

Project: Course Of Action (Working Title)
Project Started: 3rd December, 2004 Last Update: 3rd December, 2004
Project Owner: Muggus Project Members:
Project Type: Action Project Progress:

Project Overview  
Hey all. It's certainly been a while since i've submitted anything at all in the form of a game let alone seriously worked on one. I've been working on this game for a few months now really, and it's gotten to the point where it's worth revealing to the public, mainly because it's decently playable and has perhaps a bit of potential.

Basically Course of Action(COA), which probably won't be the full name, is a no-questions-asked top down action shooter.
However I've focused the gameplay more on the techinical side of things.
From the gameplay you can expect:
*Advanced AI: Opponents that patrol, have realistic line of site, will search for player once found, can use a variety of weapons and re-load when out of ammo.

*12 weapons:
- Pistol
- Magnum
- Shotgun
- Sub-Machinegun
- Machine Gun
- Riotgun
- Hand Grenades
- Grenade Launcher
- Rocket Launcher
- Time Bomb
...and 2 more

*Mouse/Keyboard movement similiar to that in most 1st person games, which includes strafing.

*Plenty of big explosions, blood trails, and interactive obstacles with realistic physics, which means tables/boxes/barrels fly in all directions when hit by explosions!

*Pretty much 100% of the graphics made by me...I may have stolen something...i forget

*Detailed HUD giving you all of the information you need about ammo, health, items, and important messages.

And maybe a few more suprises...

Anyway, enough about talking the game up, here's your chance you try a Beta 1 training level example.
http://www.sitesled.com/members/muggus/Games/Action.zip (1.23mb)

Be sure to tell me what you think of the game. Any questions/comments/complaints/whatever post here, PM me or email at Muggus69@hotmail.com

I've been considering changing a few things, such as the colour depth, with is at 256 colours at the moment. Although any deeper makes the game run very slow on my crappy computer (PII 300 ).

Enjoy, and hopefully if enough peeps are interested i'll get stuck into it.

Peace.

Muggus

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