The Daily Click ::. Projects ::. The Expanse
 

Project: The Expanse
Project Started: 23rd February, 2011 Last Update: 13th April, 2011
Project Owner: Pisarz Ksiazkowicz (Maciej Janiszewski) Project Members:
Project Type: Battle simulator? Project Progress:

Almost no progress
Posted 28th Feb 11, by Pisarz Ksiazkowicz (Maciej Janiszewski)  
Okay, there is nothing to write about today, but I just want to let you now, that I'm still alive and working on this project. I've returned to school lately and don't have that much time to work on The Expanse. Detector system still requires polishing and bugfixing, the same with class modifiers. Radial menu is working quite fine, but I have no time to make some screenshots. It's still unfinished, there isn't much time needed to add neccesary features and fix any possible bugs in the radial menu. Source of the old AI has been copied to the new engine, but there is much work to be done, to adapt it.

And there is a question, for you. I was thinking about moving sounds, graphics, missions etc. to external files, leaving only engine in the binary. This would open the way for future mods, new starship classes, maybe stories, even based on DS9, TNG or Voy. I don't deny a fact, that it would take a much more time, but it can simplify and accelerate future work on missions, ship classes etc.

Posted by Marko 1st March, 2011

Sounds all good - how about a video, when you're ready?
 
Posted by Pisarz Ksiazkowicz (Maciej Janiszewski) 1st March, 2011

I don't think, my hardware could deal with that (if I understood correctly, it's about making a gameplay or trailer from an early alpha).
 
Posted by Knudde (Shab) 5th March, 2011

Send me an exe anytime, I'll make a video for you.

In terms of graphics, loading external graphics wouldn't be a huge issue if all your effects were done in engine (Warp distortion, etc) Then you'd only need to load one ship sprite.
 
Posted by Pisarz Ksiazkowicz (Maciej Janiszewski) 8th March, 2011

The only effect, that isn't done in engine (maybe someone has an idea, how to do it) is in fact - warp distortion. But it's not a big issue, I think. I've almost stopped working on engine (some minor tweaks to be done here, and adapting AI to the new ship movement etc.), and decided, that this is a high priority task (there will be too much changes in the engine, and I don't want to have more work after finishing it). I'm moving UI and sounds to external files. Size of the project file has been slightly reduced - from 73 megabytes to 28.
 


 



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