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Project: Base Invaders (working title)
Project Started: 9th June, 2010 Last Update: 7th September, 2010
Project Owner: Lazernaut Project Members:
Project Type: Shoot'em up Project Progress:

Project Overview  
Preview The inspiration for this game has come from two sources: Space Invaders and Alien Gunner (knpmaster's game - thegamespage.com).

This game will have increasingly fast and harder waves of monsters go from side to side until they reach the bottom of the screen. Every time you clear a whole wave, you gain a level and the difficulty increases.

The goal is to make a game that's fun and competitive despite its simplicity.

To do list:
Complete the code for restarting, or going to the next level.
Title screen with menu
Introduction
Graphics and behaviour for more than the purple monster.
HUD

Nice to have:
Online high score list
Launcher that checks for newer game versions.

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Minor stuff
Posted 7th Sep 10, by Lazernaut Post A Comment
Preview

Today I've started working on the code that enables me to easily start the level over, or start a new one. It's proving a bit tough, especially since I've become better at using Construct (through other projects) - now I think the code is one big mess.

I've done more work on the combo system and I think it's more or less complete now. When you shoot an enemy you get 25 points, multiplied with the multiplier in the bottom left screen. The multiplier is increased every time the player shoots a monster while the time (the red bar next to the multiplier) is still above 0.

When the player kills a monster, text will fly out from where the monster was killed indicating how many points were earned.

In addition to this I've made it so the score displayed in the bottom right corner counts upwards when the player receives points.
Music
Posted 30th Aug 10, by Lazernaut Post A Comment
Not much progress today, although I've made some music. The style/mood of it is really close to what I want.

Here's a demo:

http://dl.dropbox.com/u/2776515/BaseInvaders/ipph.mp3
Sound and minor adjustments
Posted 26th Aug 10, by Lazernaut Post A Comment
Preview

Today I managed to put in a little work on my game here.

Sound
I searched freesound.org and found some sounds I liked, mixed them together and fiddled around with the effects and now I have 2 sounds in my game: Lasers (pew pew) and the sound of a space monster dying.

Minor adjustments
I've also changed how the combo kill system looks. Now the position of the text is fixed to the lower left corner of the screen and a bar indicates how much time is left to increase the combo.

Music
Last but not least I've made some new music which I'm pretty sure I want to use in the game.

Here are 2 unfinished examples:

Beetle:
http://dl.dropbox.com/u/2776515/BaseInvaders/beetle.mp3

Trapped In A Microchip
http://dl.dropbox.com/u/2776515/BaseInvaders/trapped.mp3

Playable test file
http://dl.dropbox.com/u/2776515/BaseInvaders/baseivaders_m08d26y10.zip
Pew pew & SPLAT
Posted 27th Jun 10, by Lazernaut Post A Comment
This weekend has been spent experimenting with the different effects that can be applied to stuff in Construct. There are lots of cool effects to use, but it seems most of them aren't suited for a game like mine where the background is mainly black.

I've made it so the lasers emit a blue light. They also have a trail (which looks a bit crappy on a screenshot. It looks better in action).

I've also added a death sequence for the monsters. When they die they will fade away and blood will appear.

I've also started working on a system for when you kill several monsters within a short time, thereby gaining a bonus.
Preview

Preview


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