I started making this game in 2006. Probably the most ambitious project I've undertaken thus far which hasn't stopped, and now I'm nearing at the home straight of the infamous "level making stage". Obvious influences on this game are Deus Ex, Diablo, and Rocketron. Prequel to the original killing machine which can be found at http://www.killingmachinemovement.com/games/killmac.zip
Basically you play as "Kador", a time travelling, magic using, nano-augmented commando, who once worked for "Corset industries" a corporation whose motives are shady.
31 Weapons, including: kung fu, shock rifle, flamethrower, BFG, etc
13 Spells, including: teleport, fly, slow time, mana shield, fireball, etc
KILLING MACHINE: Movement is an overly ambitious action platformer.
You are Kador, a heavily armed nano-augmented spell casting former agent of the Corset Timarchy. You navigate a psypunk future society of shifting alliances. Starting in the continent of Mass City.
8 Types of grenade
Complex and compelling story
59 Voice actors
Complex hacking terminals
Spread across two acts
Kung-fu combo system
8 Game modes
Secrets you'll never find
In game chat
15 years of feature creep
After 10 years since the last post on this project hard to believe we're almost done.
Work has progressed on and off over the years. The last post here was 2013.
Now we are in 2023 and its ready to GET HYPED BECAUSE ITS ALMOST HERE!
We now have many many more levels, cutscenes and voice actors. Two acts, multiple game modes, tons of secrets probably nobody will ever find. This game is insanely ambitious, I don't know how many hours we have sunk into this thing.
One thing we were leaving to the end was creating the opening cutscene, for when you initially open the game. This last milestone has been passed and you can view it on YouTube:
The release date is set for June 2023.
I'll be uploading a gameplay trailer soon as we complete the last finishing touches. Website will follow.