Five years ago I started making this game. Probably the most ambitious project I've undertaken thus far which hasn't stopped, and now I'm nearing at the home straight of the infamous "level making stage". Obvious influences on this game are Deus Ex, Diablo, and Rocketron. Prequel to the original killing machine which can be found at http://www.quotecats.com/shs/killmac.zip
Basically you play as "Kador", a time travelling, magic using, nano-augmented commando, who once worked for "Corset industries" a corporation whose motives are shady.
31 Weapons, including: kung fu, shock rifle, flamethrower, BFG, etc
13 Spells, including: teleport, fly, slow time, mana shield, fireball, etc
After 10 years since the last post on this project hard to believe we're almost done.
Work has progressed on and off over the years. The last post here was 2013.
Now we are in 2023 and its ready to GET HYPED BECAUSE ITS ALMOST HERE!
We now have many many more levels, cutscenes and voice actors. Two acts, multiple game modes, tons of secrets probably nobody will ever find. This game is insanely ambitious, I don't know how many hours we have sunk into this thing.
One thing we were leaving to the end was creating the opening cutscene, for when you initially open the game. This last milestone has been passed and you can view it on YouTube:
The release date is set for June 2023.
I'll be uploading a gameplay trailer soon as we complete the last finishing touches. Website will follow.
Movement is alive and we've made some pretty good progress this summer. 7 new levels, one liners, cutscenes started, voice acting started and partially implemented. It's all going well.
When we released a very early alpha version of Movement a few years ago, many new players didn't understand the etherealisation mechanic. Etherealise is one of Kador's key spells. While etherealised, Kador is no longer "in phase" with the physical world - just like those stupid Star Trek episodes - so he can pass through solid walls, dodge bullets etc. But unlike Trek, Kador also moves through solid floors, so the player has to be careful to establish an upward velocity before etherealising. A typical manoeuvre is to jump at a wall, etherealise until you're through it, then de-etherealise before you hit the floor. It's pretty fun, and leads to some very creative puzzles and problem solving sections in-game. On the top floor of a building and want to get to the bottom? Just
Creative use of spells/abilities is actually one of the most important parts of the game. There are some great sections that combine multiple challenges. For example, he needs to assassinate some guy on the other side of a canyon. But the canyon's far too long to jump, and there's a lot of flying enemies and anti-magic fields guarding it. Touching anti-magic fields will use up all of Kador's mana, so he has to avoid them if he wants to keep floating etc. So to handle this, perhaps the player will use the Float spell, while shooting at the enemies, and then use the Teleport spell to avoid the magic fields. Or, perhaps the player will choose to use the Fly spell. Because Fly can accelerate the player to extreme speeds, Kador may be able to make it across the canyon with just his initial momentum, dodging the flying enemies using his Slow Time spell. Or, Kador can use his Bone Wall spell to create temporary platforms to walk across. Or, perhaps the player will negate the anti-magic fields entirely, using a technical solution, like his jet-pack augments, or his personal transporter. Or maybe there's a vacuum zeppelin he can catch a ride on, or a bridge-control
computer he can hack, or maybe he can just shoot the guy with a sniper rifle.
Maybe I'll release a video showing off some of this stuff soon...