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Project: Spectrus
Project Started: 15th February, 2010 Last Update: 15th February, 2010
Project Owner: noahsummers Project Members:
Project Type: Breakout/Arkanoid Clone Project Progress:

Things to Do
Posted 15th Feb 10, by noahsummers  
1. Make "grab" and "extra ball" powers able to work simultaneously.

2. Make ball unable to fall in a boring, excitement-killing loop.

3. Make an iconic icon.

Posted by Marko 15th February, 2010

Absolutely LOVE the graphics on this game - outstanding! Reminds me of Tron so much.

One thing i ould suggest upon improving would be to prevent the ball from sometimes finding itself bouncing across a horizontal plain - this ruins the game when it happens.

Apart from this it's a sound Arkanoid clone.... which is good, but not exactly great. Hopefully if you can, try and include as many original features as possible to make it stand out from the crowd. And this may require some absolutely radical ideas!

I've favourited this project; looking forward to seeing more of it!
 
Posted by noahsummers 15th February, 2010

Thanks very much! Tron is an unending source of inspiration. (Can't freaking wait for the new movie!) Image
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I know what you mean about standing out from the crowd; I have ideas for some very unconventional powerups, brick types, etc!

Edit: Oh, and I just realized an easy way to get rid of the looping bounces: take up, down, left, and right out of the ball's possible directions. I can't believe I wasted all that time trying to figure out the "security" setting...
Comment edited by blendroid on 2/15/2010
 
Posted by noahsummers 15th February, 2010

Aw, man... It seems you can't actually use my solution proposed above... At least not in the object's movement properties.
 
Posted by Marko 16th February, 2010

Try adding a few lines of code like;

* Ball is moving 'up'
-> Change Ball direction to 'up-left'

* Ball is moving 'left'
-> Change ball direction to 'left-down'

.....etc...
 


 



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