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Mr. Esch

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  30/05/2003
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31st August, 2004 at 07:27:50 -

Hi I am wanting to make an iso/puzzle game and I wanted to know if there are any custom iso movements out there with a jump command. I could probably make one myself but I am sure there are better ones than those I could come up with. The game would basically be a push-object game where you have to push objects about to open doors. Any ideas for the iso movement or the push-item code then please post !

 
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Tigerworks

Klik Legend

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  15/01/2002
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31st August, 2004 at 07:35:59 -

Try the Iso Grid 2 object in the first bonus pack. It comes with examples too.

 
- Tigerworks

Mr. Esch

Stone Goose

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31st August, 2004 at 09:02:40 -

I was actually hoping to do it in TGF because I just can't stand MMF - Can't wait for MMF2. If anyone has any suggestions for a tgf custom iso movement then please help.

 
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X_Sheep

I had a custom rating before it was cool

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  01/03/2004
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VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
31st August, 2004 at 10:42:15 -

If it's a grid-based isometric movement, I guess I could just rewrite my old abandoned Sokoban engine and make it isometric...

 
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Mr. Esch

Stone Goose

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31st August, 2004 at 10:54:18 -

If you are willing to do that X_Sheep then it would be most helpful

 
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DistantJ [FZ Games]



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  02/08/2004
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31st August, 2004 at 15:32:09 -

You might want a slight different angle on your graphics, as it's really hard to get something to move in the right diagonal directions isometrically on tGF.

 
http://www.fzgames.com

Hagar

Administrator
Old klik fart

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  20/02/2002
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You've Been Circy'd!Teddy Bear
31st August, 2004 at 15:57:18 -

Is it? That's news to me. ISO games should be at 45 degrees on all planes (if you imagine a 3d object), so diagnol directions are 100% perfect .

 
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DistantJ [FZ Games]



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31st August, 2004 at 16:00:42 -

Absolutely not. Isometry is an angle much lower than 45 degrees, which is why you get squashed diamond shapes instead of proper diamond shapes. It's what gives it that 3D feel. Without it it looks really quite odd.

 
http://www.fzgames.com

Hagar

Administrator
Old klik fart

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You've Been Circy'd!Teddy Bear
31st August, 2004 at 18:19:17 -

Just rendered this, have a look and tell me looks better.

http://www.championgames.freeserve.co.uk/amps.jpg

45 looks a lot better to me, but maybe its me. The angle in the sims looks bigger than 45 anyway X-). But what are you classing as the normal?

 
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Tigerworks

Klik Legend

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  15/01/2002
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31st August, 2004 at 18:24:40 -

30 degrees. There are lots of different isometric styles, but I think it looks best at 30 degrees, which means a square is twice as wide as it is high (e.g. 64x32). This would mean a flat line will go up 1 pixel on the Y axis for every 2 pixels across on the X axis.

Actually I can't remember if it's exactly 30 degrees but its something like that.

Image Edited by the Author.

 
- Tigerworks

ChrisB

Crazy?

Registered
  16/08/2002
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1st September, 2004 at 06:31:37 -

I'm pretty sure it's 30 degrees, and it's the other way to what HagarTech did (i.e. lower).

 
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DistantJ [FZ Games]



Registered
  02/08/2004
Points
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1st September, 2004 at 09:45:35 -

Nonono. The one you're showing me is wrong. I meant a lower angle as in further down. Say 45 degrees was like this / and 0 degrees is this _. Isometric graphics should be somewhere inbetween the two. If you're going by that demonstration image, it'd have to be at 50 degrees or higher.

 
http://www.fzgames.com

-Martin-



Registered
  20/03/2004
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8th September, 2004 at 04:23:10 -

nonono... it is 23.324 degrees or something like that...

 
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