Well, a few of you know that I've started the sequel to Mr Stumps Dentures. You'll either be giving a hurrah, a booooo! or a "meh, don't care".
I've decided to show a pretty early video of what you might expect from MSD2: Tooth Decay, as it shall be known. And I'm not going to advertise too heavily on it as I did with MSD1. Just a few forum posts, but no news submissions to sites like Klik-Me, or my own site. For the reason that people expected highly of the first game, which failed to deliver (thanks in part to me, and to continual news posts at Planet Klik, Total Klik and Klik-Me). Still I thought you might want to know whats going on, so here's the video. (3.somethingMB)
That's great to hear! However, this time, include module music instead of poor-sounding MIDIs. And yes, I agree: the first game was overhyped. When I saw the video, it was playing real cool music, and I thought it would actually be part of the game! O.o Then, I was a bit disappointed that it just had MIDIs. I was also a bit confused that it had no save game feature.
Well, I hope you look into those things. It would make this game a whole lot better.
1.: Droid Runner (5% Complete)
Finishing Up Game Engine
AY III! Please, no path movements, it'd not only be funnier, but more interesting to play with enemies that fall to their deaths and jump at you. Bigger enemies, that is also a consideration I'd like to agree with.
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.