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  			  Yoshi8
  
  Registered   16/03/2004
 Points   111
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  			26th April, 2004 at 13:26:08 - 
  		
			
		
  			
  		 
  			
			
			
			 
			Recently, I just tried to make a game with tgf. Only one of the people that i put in the game would talk to me. So I made a simple game. I had 4 objects total, 1 player object (32,32), 1 big circle for object stuff(100,100, and 2 squares, also 32,32.
 
i grouped the squares together to the happyface group.
 
I set the big circle to always be 0,0 to player object, and also set that if the circle was over the group happyface, that it would play a sound. So I run the game, and heres the problem, if I put the circle object over 1 square, it playes the sound, and if I put it over the other, it does nothing. If I load the game into mmf, it works for both squares. However, I have to work in tgf for a compitition. What is the problem with grouping in tgf, and how do you fix it? Also, is there is an extension that would fix this problem, post it.
			
  	    
 
   
  			Nope.
  		
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  			  David Newton (DavidN) Invisible
  Registered   27/10/2002
 Points   8322
 
  
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  			27th April, 2004 at 08:12:19 -
  		
			
		
  			
  		  
  			
				And each post was just as helpful as the other.
 
 
I find that TGF can't handle groups very well for certain types of events, but the same things work fine in MMFusion... I can only suggest using multiple events, one for each square.
			
  	    
 
   
  			http://www.davidn.co.nr  - Games, music, living in America
  		
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  			  Yoshi8
  
  Registered   16/03/2004
 Points   111
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  			28th April, 2004 at 10:01:05 -
  		
			
		
  			
  		  
  			
				Well, I guess i will switch to mmf. I need those groups.
			
  	    
 
   
  			Nope.
  		
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  			  Hernan
  
  Registered   04/03/2003
 Points   707
 
  
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  			29th April, 2004 at 07:12:17 -
  		
			
		
  			
  		  
  			
				Grouping is always a pain in the ass in TGF. You probably have this event: "square is overlapping happyface". Try reversing it: "happyface is overlapping square". This should work, I think.
			
  	    
 
   
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