1. A "side scroller" (eight direction static frames with things oncoming) flying shooter game, called "Baby-Baby". It had three levels, I think, and it was centered around a joke I made about my younger brother. The weapon the character used was super sonic crying scream attacks that he shot forward to destroy missles, aliens, and whatever I put in. It didn't have any backgrounds or sound effects or music, but the life bar I made was nifty!
2. Sequel to "Baby-Baby", "Baby-Baby 2", a side scroller frame-by-frame platform game. The character had the same attack as the first plus the ability to jump up and fly for a short period of time. There were four level themes in the game along with different bosses.
3. A compilation of "Baby-Baby" and "Baby-Baby 2" along with some other odd mini game type of things which I titled "Baby-Baby Flights".
4. A poorly styled MegaManish clone titled "Thieves Team X" where you started the game and fought bad guys with different attacks for ten levels before the final boss. Of course, you got the attacks after you beat the bad guys.
5. The sequel to that "Thieves Team X" game where I put in ten more bad guys and the ability to swap out to different team players. That wasn't a very good idea because I made it reset the life counter, so there wasn't really a way to lose.
Those were made in KNP.
Kevin Smets (Maker of Future Fantasy) held a contest. The theme was a platform style Future Fantasy game, so I started working on one on my own. I finished it, which had... I think three levels. It won the competition, but they did say it was rather buggy (You could get stuck in the levels easily due to using the original platform engine and poorly placed hotspots... there weren't really any custom platform engines back then). I had little cut scenes between levels and as an introduction, which were poorly animated, choppy movies that I designed for full screen. I think I made this in TGF or MMF, but I can't remember precisely.
Since then I've been working on my masterpiece. I had released a few chapters of it when I had completed them because I generally didn't believe I could release it all at once. A couple years back when there was a competition held for platform games I started working on what I would call another "Baby-Baby" game. My graphical skills had risen a lot since I made the other games, so if I could have found the original life bar I didn't use it. The game was to have 8 level themes with four stages each that you could openly select as well as a town where the game's story starts out with. Everything went out really well with that until I hit the boss of Level 2. The coding for whatever boss I came up with didn't want to work, so the idea was canned. Ah well, if I think I can do it again I can always go back and load it up and work on it some more.
There was an old game called "Superseal" I made ages ago on the DC. The plot was that you where a seal and you got superpowers but your evil brother also got superpower and wants to destroy the world! Or something...
Haha yeah Istvan, well it's my first *uploaded to the net* 'game' ever , my VERY first games contain such an unacceptable amount of crappiness, that uploading them would be a crime on the klik community.
Viddy A ClockWork Orange, Droogs...
Goddamn you to hell 'Newbie' DC Rating... Go up, UP DAMN YOU!
The first game I ever finished was Invastion of the Muz . I had this popular series of beta games by the name of Arena Fighters, which is now evolving into my Combatant series. It was a great little game in KNP where you get to hit each other, cast spells, shoot, etc. What made it fun was the fact that it was simple and unpredictable, kinda like a card game.
How I miss my newbie days. I'm gonna write another article.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.