Hey, does anyone remember I had once posted a Sonic game engine here abou a month or two ago? Well I scrapped it and started writing it from scratch and the time and effort into doing so was worth it, as I now have a completely new (and totally superiour) engine for Chaos Calibur (the name for my Sonic fangame)
You should figure how to do the spindash and air-jump (double jump) moves so I'll leave you to it. Oh, and the 1, 2 and 3 keys toggle display modes.. try out the new engine and please leave your comments and feedback!
It is a very nice engine, but still, I think the old one had more like the original Sonic feel to it. Are the graphics original or ripped, cos I don't recognise them from any game, and they're pretty nice.
The main reason I did my engine from scratch was because my previous engine was lacking a few important factors: slopes, loops and running around walls and ceilings at high speeds.. with that said, I really had to scrap my older engine which didnt even handle slopes let alone loops (it was all flat ground)
ive kept trying to make a decent sonic engine with loops wall running and the lot.
ive always had to resort to having loads of detectors around the walls which isnt a good idea in tgf.
but i think i can do it with detectors around the character instead of the walls.
and a hexagon shaped main detector instead of a circle.
this engine looks like a similar engine to the one clwe used in sonic diy
The loop method in my game is done using trigenometry, and as it requires decimal numbers to carry out the work to calculate the current angles, this kinda stuff cant be done properly in TGF unfortunately