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Astral_86



Registered
  09/07/2003
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  684
13th February, 2004 at 12:27:56 -

Hi! I've recently got MMF! Yay!

I thought that I could create 9999 active objects in MMF...is it just our
computer or is 299 active objects max?

Also it even lags in fullscreen. That GOTTA be our computer.

That's all help I need now. Help = thx.

 
A great game can be achieved if you but down you soul into it. A bad game will be achieved if you but down your groin into it.

Chamzel



Registered
  02/07/2002
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  352
13th February, 2004 at 12:34:24 -

Do you have MMF 1.5? They were supposed to have taken out the item limits in that version. I take it you jumped right in and put the program to the test?

Full screen lag often occurs for me when I have the window size resolution big and stretch it to full screen. When I have the window resolution set to something like 320x200 it runs very smooth compared to 1028x768. Not that I've tried lately with my recent computer upgrades! But you might be able to smooth things up if you mess around with some of the game preferences, especially with the visual catagories.



 
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Shen

Possibly Insane

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  14/05/2002
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  3497
13th February, 2004 at 12:53:57 -

Go to Frame Properties and set the maximum objects at runtime to something higher like 3000. Like, right-click on the frame in the project explorer, go to Properties, then go to maximum objects at runtime from there.

Even so, it's 300 not 299, as you need to count the counter as well

Thx = plz.

 
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Cazra

Crazy?

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  24/07/2002
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Game of the Week WinnerVIP Member
13th February, 2004 at 14:58:10 -

For the slow fullscreen, uncheck "resize to fill screen" and check "change resolution"

 
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Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
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  7363
13th February, 2004 at 15:08:51 -

I wish I had MMF 1.5. I have 1.2. Where is the serial code on my MMF box?!

 
Fine Garbage since 2003.
CURRENT PROJECT:
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
13th February, 2004 at 15:19:26 -

I can't seem find my MMF1.2 right now, only my MMF 1.5 box, but didn't Clickteam email you the serial number with your order receipt? I know you get it on a sticker on the box with MMF1.5, but I think with 1.2 they just emailed it you.

Image Edited by the Author.

 
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Muz



Registered
  14/02/2002
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VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
13th February, 2004 at 19:16:42 -

THEY DIDN'T EVEN STICKER THE DAMN THING ONTO THE BOX! How the friggin hell was I supposed to know the serial had any use when I bought 1.0? Last time I'm buying anything off the internet.

* Muz mumbles a string of profanities dedicated to Clickteam.


But, to assist Astral_86...
The limit's at 10000, I think, but the more active objects you create, the slower it runs. It's by default 300 or so, so you have to adjust it like Shen said.

And if you wanna speed it up, tick Use DirectX and/or Machine-Independent speed under the Run-Time properties. Use a lower color resolution. And on some cases, ticking the Use VRAM thing speeds it up too.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
13th February, 2004 at 19:47:37 -

The run-time properties are different, depending on how the graphics are in your game, what ink effects and amount of objects you use, etc. I wrote an article ages ago about all that bollocks... http://create-games.com/article.asp?id=626

 
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Chamzel



Registered
  02/07/2002
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  352
14th February, 2004 at 08:49:15 -

ID registration code stickied to the box, no. Did you check your CD cases? Hopefully you didn't toss away the original CD case for two separate ones.



 
CRUSH!!

Lazernaut



Registered
  08/09/2002
Points
  1103

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
14th February, 2004 at 09:45:07 -

I just got MMF 1.5, and the serial was printed out (in small letters) on a sheet of paper that was folded together...and the envelope it was posted in had my address hand written....seems pretty amateurish all in all

 
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Astral_86



Registered
  09/07/2003
Points
  684
14th February, 2004 at 12:55:04 -

Thank you all so much for the info. I'll do as ya say

Thanks!

 
A great game can be achieved if you but down you soul into it. A bad game will be achieved if you but down your groin into it.

SevenT2 - [GameStormers]



Registered
  24/07/2002
Points
  882

Wii OwnerVIP Member
14th February, 2004 at 16:03:25 -

i dont see why anyone would want to use 10000 objects at a time anyways, it would slow down the computer stacks.

 
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Kirby Smith

Resident Slacker

Registered
  18/05/2003
Points
  479

VIP Member360 OwnerWii OwnerThe Cake is a Lie
14th February, 2004 at 16:08:39 -

If you're doing real-time particles or are using tile-based lighting effects, the actives can add up pretty quickly...

 
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Kramy



Registered
  08/06/2002
Points
  1888
14th February, 2004 at 18:40:33 -

I tested my computer with 10000 animating 32x32 active objects, and it worked fine.
I also tested my computer with 50% semi-transparent animating 32x32 active objects, and it worked fine until 600.

Interesting thing though, after enabling Direct X for the semi-transparent test, by 80 objects it lagged equivelent to 1120 with DX off.

Anyone else getting that too?

 
Kramy

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
14th February, 2004 at 20:01:31 -

It's a known problem. Turn off DirectX if you are using semitransparencies.

 
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Kris

Possibly Insane

Registered
  17/05/2002
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15th February, 2004 at 04:25:04 -

MMF probably uses direct draw, which is slow for pixel ops cause it's not hardware accelerated (as far as i know)

 
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