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Chamzel



Registered
  02/07/2002
Points
  352
21st January, 2004 at 12:48:13 -

I *needed* the MMF 1.5 upgrade!

See, I was working on a game one time, and the game required a lot of objects on one frame. Unfortunately I seemed to hit MMF 1.2's maximum object per frame limit. In MMF 1.5 they removed all of those limits, though, so when I got MMF 1.5 I was able to actually open my file again.

That's what I get for working on and creating a global RPG battle engine for a whole game with a bunch of different characters and techniques to use. -_-



 
CRUSH!!

Maddie



Registered
  13/03/2003
Points
  274
21st January, 2004 at 13:18:54 -

Jeff is bad. Yet he still gets paid for this easy job. tsk tsk

 
-Maddie-

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
21st January, 2004 at 13:31:41 -

Administrative Message: This topic has been pwned.

 
gone fishin'

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
21st January, 2004 at 13:40:39 -

This topic just proves how little you know about companies. Let's explain it to you:

COMPANIES require MONEY to SURVIVE. COMPANIES sell PRODUCTS for MONEY to earn PROFIT, but to PRODUCE these PRODUCTS will COST MONEY. If the amount of PRODUCTS SOLD does not COVER the COST of producing it, the COMPANY will go BANKRUPT. PRODUCTS may be LOST or SOLD to other COMPANIES which (more often than not) make it WORSE.

Now listen to Chamzel, for his words are true. If you still have doubt, go look at any other company's upgrades and retail version prices. Clickteam's a lot more generous than most others.

 
n/a

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
21st January, 2004 at 15:31:08 -

want to upgrade macromedia studio mx to mx 2004? go ahead. it'll only cost you $300. chris is right, clickteam are very generous with regards to pricing, considering what you get for your money. in fact, you can sell your products with MMF standard (with the fueled by fusion logo of course), so if you made and sold a game with MMF clickteam wouldn't see a cent. so for that small price of 50 you can make as much money as you want. i can't see how that's bad value.

 
www.thenatflap.co.uk

blueemu (Heretic Emu Studios)



Registered
  25/06/2002
Points
  952
21st January, 2004 at 15:56:42 -

Well there not as bad as adobe 912 God dammed spondales for photoshop CS and Illustrator CS my student loan don't strech that far. Bastards

 
"Real men don't use brakes" James Dean (honest)

www.hereticemu.com/studios games n shit

Chamzel



Registered
  02/07/2002
Points
  352
21st January, 2004 at 16:11:31 -

Yes, that's why I'm afraid to buy Photoshop or Paint Shop Pro (Paint Shop Pro being cheaper, $100 versus $400), because I keep getting that strange feeling that once I buy it they're instantly going to release a new version of the software, which would then set me back another $50-350! ><

I wanted to buy MMF 1.5 Pro, actually, because it just gets more stuff and goodies put into it, even if I don't use every feature there is to have in MMF 1.5 when I'm messing around. I could also buy Photoshop through my college's book store and get a student discount. That ought to drop it down a few hundred dollars if I'm lucky. I think I'll go download the demo and use it until it expires again, though, for now!


 
CRUSH!!

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
21st January, 2004 at 16:56:46 -

I don't think Clickteam is evil. If you really want MMF 1.5 really badly, just save up. I saved up my lawn mowing money to afford MMF. Now extreme game making power is mine!

 
n/a

Paul



Registered
  24/12/2002
Points
  36
21st January, 2004 at 16:56:57 -

Well, I guess ya'll've convinced me, I'll go buy my upgrade for $70, I guess I was just a little pissed to have to pay what seems so much for an upgrade, but Clickteam sells their stuff for a lot less than some other companies, and they don't ask for royalties.

 
n/a

Ashman

Possibly Insane

Registered
  12/06/2002
Points
  3974
21st January, 2004 at 20:19:49 -

"want to upgrade macromedia studio mx to mx 2004? go ahead. it'll only cost you $300. chris is right, clickteam are very generous with regards to pricing, considering what you get for your money. in fact, you can sell your products with MMF standard (with the fueled by fusion logo of course), so if you made and sold a game with MMF clickteam wouldn't see a cent. so for that small price of 50 you can make as much money as you want. i can't see how that's bad value."

But that's not all! Buy using your credit card in the next 10 minutes and get this free set of steak knives that even cut through your shoes!!! Everyone needs knives that can do that!

This has been a Pete Nattress/Clickteam ass kissing paid production

 
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.


"Outshined" - SoundGarden

Imp of Hazard Games



Registered
  27/08/2003
Points
  781
22nd January, 2004 at 08:56:02 -

It's not a freaking Patch, it's a super cool new version! MMF 1.5 is nearly a new product, and you have to pay for it - though 70 bucks is very much. Patches update from build to build and they are free.

 
I need painters, musicians and animators!

Jimmy Brzezicki



Registered
  16/09/2003
Points
  1057
22nd January, 2004 at 09:15:12 -

Hmm, people have forgotten to mention the glitches. Damn those glitches. If clickteam is evil (and I'm not saying they are) it's because of the glitches in MMF1.5 that aren't in TGF. Things like an inability to copy frames between acive objects, and the way you have to keep clicking copy until it decides to actually copy the frame, and the way you can't tell where an object is going to go when dragging it on from the side, and the way that if you're at the wrong zoom level in the picture editor the graphics go glitched when you try and do anything, and the list goes on. Fortunately the games themselves are pretty stable. My only other problem is the fact that they made a sequel to Romeo and not Zeb, which was vastly superior to Romeo 2 anyway. Oh, and the fact that the upgrade pack has only given me a few of the objects (iso grid, platform and save game -all the fun ones- not included).

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
22nd January, 2004 at 09:55:02 -

MMF 1.5 does have some problems, I know how copying animation frames between actives can be annoying (I got annoyed over it too).
But TGF's list of glitches, bugs, crashes and annoyances is at least six times longer than MMF's! I can't stand TGF any more, after using MMF for a few months I just uninstalled TGF because if I tried to use it again, I just got restrained by the clunky interface, bugs and crashes, and the fact none of my favourite shortcuts were there (e.g. double click to edit a condition).

 
- Tigerworks

Lew



Registered
  06/01/2002
Points
  1014
22nd January, 2004 at 10:29:56 -

But these glitches are addressed very quickly. A couple of months ago 3 patches (service packs) were released in just over a week-by most software companies' standards that is a huge amount. There is a bug box where users can post bugs they find, and they will be looked into asap.

 
<--intelligent, witty comment here-->

Chamzel



Registered
  02/07/2002
Points
  352
22nd January, 2004 at 11:58:37 -

The glitch bug problem I dislike most about MMF is...

When I go to copy or cut something, I may have to command MMF to copy or cut multiple times before it actually picks up the image onto the computer's temporary memory. Half the time when you copy or cut, the paste button will grey out as if there's nothing to paste. You don't know how angry I get when that happens when I just tried cutting something! >< In other words, it just deleted the thing I wanted to move with a Cut command without any way to undo and restore it. So I had abandoned the Cut command and just repeatedly hit the Copy command many times until I got the paste button to pop up and stay up.

Luckily they said that in MMF 2 they are using the Jamagic art and graphics engine... At least I think luckily. I have no idea how the Jamagic art and graphics stuff goes, but hopefully the buggy stuff in MMF's image editors are gone then.

But when it comes to graphics these past couple of years I've done a whole sprite sheet for every character in an external art program and import them. =



 
CRUSH!!
   

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