The Daily Click ::. Forums ::. Misc Chat ::. What do you want to see in MMF 2?
 

Post Reply  Post Oekaki 
 

Posted By Message

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
29th November, 2003 at 18:37:58 -

What new things would you like to see be put into MMF2 when it comes out?

I'd like MMF 2 to have an option to display an active object as a background. This could be used to create awesome background effects such as animated backgrounds, parrallax backgrounds, and wavy backgrounds.


 
n/a

Matt [cash money klikaz]



Registered
  10/07/2002
Points
  289
29th November, 2003 at 19:01:02 -

yeah, animated backgrounds would be sweet.

 
cash money klikers

WHAT WHAT

Kirby Smith

Resident Slacker

Registered
  18/05/2003
Points
  479

VIP Member360 OwnerWii OwnerThe Cake is a Lie
30th November, 2003 at 00:40:41 -

1. Sprite scaling and rotation
2. Alpha-Maps (in sprite transparency variation)
3. Ability to create a vector between 2 points and run collision test using it (determine sight among other things).
4. Increased maximum object speed
5. Unlimited Active Objects
6. Built In Parallex Scrolling
7. Faster runtime

 
XBL Gamertag: Rampant Mjolnir

Tom



Registered
  24/08/2003
Points
  300
30th November, 2003 at 03:37:50 -

I'm not too sure about this, but I think it is going to have the ability to put actives behind backdrops.

 
n/a

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
30th November, 2003 at 04:55:20 -

MMF2 is going to have different layers on the level editor, and you set the scrolling speed of these relative to the main layer, so parrallax scrolling will be very easy.

 
www.thenatflap.co.uk

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
30th November, 2003 at 10:44:42 -

I always forget what I want added in there. Possibly a better Change Color system, the ability to have Strings in front of actives, and a better Sub-App extension.

 
http://www.klik-me.com

norfair



Registered
  31/10/2002
Points
  244
30th November, 2003 at 11:42:13 -

*Customizable Qualifier of Objects
*More speed for actives
*More function in the event editor.

 
Radix says:
It's regrettable that TDC is the arsehole of the click scene, but somewhere has to be.

Activ8games



Registered
  02/07/2003
Points
  463
30th November, 2003 at 16:33:03 -

-Faster Runtime
-Multimedia capabilities without 3rd party extensions.
-Alpha blending
-Visual Effects
-Better Built in Movements
-A script based interface as well as the event editor.
-Ability to use directPlay.

 
Vote Quimby!!!

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
1st December, 2003 at 15:41:34 -

you can use directplay anyway; there's an extension for it

 
www.thenatflap.co.uk

Aali [Crazy_Productions]



Registered
  13/10/2002
Points
  843
1st December, 2003 at 16:18:16 -

UNIX port

 
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
-- Linus Torvalds, December 5th 2003.

(Darl McBride is CEO of The SCO Group)


this place sucks but don't tell anyone, it's our little secret, ok?

Blackgaze

Possibly Insane

Registered
  01/11/2002
Points
  3161

VIP Member
1st December, 2003 at 16:30:34 -

Horses

 
Formerly known as "Spiderhead".

Returned after four years.
www.youtube.com/user/sevlech for more infomation

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
1st December, 2003 at 21:26:19 -

Thanks JonWoG.
Also, the ability to have something shoot an object at a certain variable's speed (right now the value can only be constant).

 
http://www.klik-me.com

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
1st December, 2003 at 23:06:18 -

I always have a huge list but then i forget it, so i'll write those ideas down and ill post them on here sometime later.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Mr.Mean



Registered
  22/08/2003
Points
  925
2nd December, 2003 at 07:17:39 -

a lower cost

 
Some people are born to early, but I'm glad, I was born on my birthday
http://joNickart.tk

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
2nd December, 2003 at 07:34:37 -

A faster way to put multiple copies of an object down in multiple places on the level editor.

This was easy to do in TGF. All you have to do is right click to place more of the object down. MMF doen't do that.

 
n/a

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
2nd December, 2003 at 10:23:15 -

use duplicate to do that... christ, half of the features people want are already in MMF anyway! clickteam are gonna have an easy job

 
www.thenatflap.co.uk

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
2nd December, 2003 at 13:52:37 -

control + drag = teh copy

 
gone fishin'

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
2nd December, 2003 at 18:52:19 -

duplicate doesn't work as well when you don't want the objects to be aligned in rows and columns.

CTRL + Shift sounds cool though

more ideas:

Wavy screen effects.
This can be useful for gas chamber levels or underwater levels.

Image Edited by the Author.

 
n/a

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
4th December, 2003 at 07:41:51 -

Here's something that could be really useful in MMF 2:

Object Hierarchies.

This is useful for giving enemies a custom movement with sensors.

You can set the enemy as the parent object and the sensors as the children. This way if the sensors collide with something, the actions for the enemy will only be for the enemy that the sensors are associated with.

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
4th December, 2003 at 07:55:21 -

Um... use an ID or overlapping system (detector is overlapping player and detector collides with enemy...)

Oh, and you can also move the items after you'rve duplicated them

 
gone fishin'
   

Post Reply



 



Advertisement

Worth A Click