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  			Hideki  
Registered    06/08/2003
Points    21
  		 
  		
  		
  		 
  			 30th October, 2003 at 17:11:37 - 
  		
			
		
  			 
  		 
  			
			
			
			 
			i need help with my custom platform movement, the problem i have is, the character does not land perfectly on the platform, here is the file
 
http://earth.prohosting.com/~aedous/cgi-bin/little%20fighter.cca  
 
			
  	     
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  			Hideki  
Registered    06/08/2003
Points    21
  		 
  		
  		
  		 
  			 30th October, 2003 at 17:15:25 -
  		
			
		
  			 
  		  
  			
				oh yeh and the charcter is ripped and the the title and the backdrop, im gonna change when i get this CPM figured out, and i know i could use the extension i just wanna figure this out properly(basicallly i love coding)
			
  	     
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  			AndyUK  Mascot ManiacRegistered    01/08/2002
Points    14587
 
  		 
  		
  		
  		 
  			 30th October, 2003 at 17:43:29 -
  		
			
		
  			 
  		  
  			
				i cant open it is it a mmf cca?
			
  	     
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  			Hideki  
Registered    06/08/2003
Points    21
  		 
  		
  		
  		 
  			 30th October, 2003 at 18:00:51 -
  		
			
		
  			 
  		  
  			
				yeh it is, sorry.lemme see if i can convert it to TGF.
			
  	     
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  			Hideki  
Registered    06/08/2003
Points    21
  		 
  		
  		
  		 
  			 30th October, 2003 at 18:24:42 -
  		
			
		
  			 
  		  
  			
				here we are, its not really coded that much on this one but it has the same problem and principle(graphics ripped0 change later.
 
http://earth.prohosting.com/~aedous/cgi-bin/testing%20custom%20movement.gam  
			
  	     
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  			Pete Nattress  Cheesy Bits img src/uploads/sccheesegifRegistered    23/09/2002
Points    4811
  		 
  		
  		
  		 
  			 31st October, 2003 at 07:21:29 -
  		
			
		
  			 
  		  
  			
				you can remedy this with a fastloop. if you have the events:
 
 
+ Bottom detector is overlapping backdrop
 
- Start loop 1 for 100 loops
 
 
+ Loop trigger #1
 
- Set pos y of character to pos y of character - 1
 
 
+ Loop Trigger #1
 
+ Bottom detector is NOT overlapping backdrop
 
- Stop Loop 1
 
 
then it should work. you can get the fastloop extension for TGF from www.cellosoft.com   .  
			
  	     
  			www.thenatflap.co.uk   
  		
  		 
  	 
  	
  	
  	
  	
		
  			Adam (Wolverhampton Studios)  
Registered    14/10/2003
Points    497
  		 
  		
  		
  		 
  			 31st October, 2003 at 08:48:34 -
  		
			
		
  			 
  		  
  			
				fastloop is cool
			
  	     
  			Wolverhampton Studios  
  		
  		 
  	 
  	
  	
  	
  	
		
  			Daniel[Crazy_Productions]  Possibly Insane  
Registered    29/12/2002
Points    2505
  		 
  		
  		
  		 
  			 3rd November, 2003 at 11:29:15 -
  		
			
		
  			 
  		  
  			
				thee is a faster way and thats emulating a while loop and move the player up 1 pixel each loop when its overlaping a backdrop 
			
  	     
  			Beware of life ...so far noone have survived it.......
  		
  		 
  	 
  	
  	
  	
  	
		
  			renneF  
Registered    02/08/2003
Points    672
  		 
  		
  		
  		 
  			 3rd November, 2003 at 13:06:39 -
  		
			
		
  			 
  		  
  			
				hehe i do that, but the other fastloop way is better   
			
  	     
  			  
  		
  		 
  	 
  	
  	
  	
  	
		
  			Pete Nattress  Cheesy Bits img src/uploads/sccheesegifRegistered    23/09/2002
Points    4811
  		 
  		
  		
  		 
  			 3rd November, 2003 at 16:27:06 -
  		
			
		
  			 
  		  
  			
				yeah, daniel, but if you do it that way then you can sometimes see the character sliding back up, which doesn't look too spiffy.
			
  	     
  			www.thenatflap.co.uk   
  		
  		 
  	 
  	
  	
  	
  	
		
  			Assault Andy Administrator  
I make other people create vaporwareRegistered    29/07/2002
Points    5661
 
  		 
  		
  		
  		 
  			 3rd November, 2003 at 17:30:22 -
  		
			
		
  			 
  		  
  			
				Ya, fastloop is great. You can make a really good platform slope engine using fastloop.
			
  	     
  			Creator of Faerie Solitaire:
 
http://www.create-games.com/download.asp?id=7792  
 
Also creator of ZDay20 and Dungeon Dash.
 
http://www.Jigxor.com  
 
http://twitter.com/JigxorAndy  
  		
  		 
  	 
  	
  	
  	
  	
		
  			ripthor  
Registered    02/07/2003
Points    184
  		 
  		
  		
  		 
  			 4th November, 2003 at 12:04:07 -
  		
			
		
  			 
  		  
  			
				Like everybody said, use fastloops to make sure the character doesn't sink in the floor. But you should also avoid at all cost using the timer, since it's very unreliable depending of the user's PC speed. Instead, use counters. (always add 1 to jump timer, for instance)
			
  	     
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