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renneF



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20th October, 2003 at 13:14:10 -

Is there any way to do sprite stretching in tgf? Like resizing an active object in the game if u know what mean.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
20th October, 2003 at 14:30:04 -

No, unfortunately there isn't. I can't remember whether TGF has Active Picture objects, which can be stretched at runtime, but they can only really contain one frame, so no animations.

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AndyUK

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20th October, 2003 at 15:07:27 -

well you can use the morph editor to make an object look like it is being stretched at runtime
but in reality it is just an animation

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
20th October, 2003 at 16:53:40 -

I hope MMF2 will have runtime resizing. I mean, you can cheat it in MMF and TGF now, with stuff like Active Object and Mode7, and of course by manually resized animations, but none support multiple animations at any size.

 
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Mr Coffee



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20th October, 2003 at 19:01:06 -

MMF 2 will have it, I heard.

 
99 percent chance that the above post is 100 percent correct.

Radix

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20th October, 2003 at 19:46:30 -

It depends what you need it for. The ovine rubber and super duper advanced magic transition studio (or whatever it's called) both have decent stretching effects, but only for fades.

 
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Deleted User
21st October, 2003 at 01:01:14 -

Super Duper... wtf? Never heard... Where I can download it?

I think that morphing processor creates very ugly and noisy animations.

 

AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
21st October, 2003 at 02:18:13 -

Ovine rubber, it's a new transition for MMF, but it wouldn't be any good for resizing at runtime.

You're right, TGF/MMF's morphing does look crap most of the time, especially on small objects.

 
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ChrisB

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21st October, 2003 at 16:08:13 -

"Ovine rubber, it's a new transition for MMF"
which is at least 3 years old it's not a resizing transition either, so no use to you.

Sprite resizing has been requested many times and it's very likely that you can both resize and rotate Active Objects in MMF2.

 
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