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Penguin Seph



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26th June, 2003 at 11:35:57 -

It's the title

 
Hi!

Pete Nattress

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26th June, 2003 at 13:05:24 -

as for hosting your games for free, try seeing if your ISP offer you free space. if that fails, i uses Lycos Tripod - www.lycos.co.uk - as a place to host files. it aint perfect but it does me.

 
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Blackgaze

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26th June, 2003 at 13:30:21 -

is lycos direct-linking?

 
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Pkeod

Oontz Oontz Oontz

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  19/11/2002
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26th June, 2003 at 15:58:44 -

araragh... please dont put that in the title...maybe I would of helped you if you put it in the right place...

 
Faerie Solitaire - Get it now:

http://www.create-games.com/download.asp?id=7792

Assault Andy

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27th June, 2003 at 01:10:10 -

Hmmmmm, maybe "Use descriptive titles" has been said to too many people.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
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Penguin Seph



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  11/12/2002
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27th June, 2003 at 10:33:00 -

Ok, hear it is,

The questions are:
How can I make Sealboy (1 of pos 2 playabul chartuars in a game I am making) charge up and use a different attack?

!!and!!

How can I host my games for free?

 
Hi!

ShadowCaster

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  02/01/2002
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27th June, 2003 at 23:52:46 -

Fixed Title.

(oritinal title: How can I make Sealboy (1 of pos 2 playabul chartuars in a game I am making) charge up and use a different attack? And what about hosting my games for free?)

 
"Now I guess we're... 'Path-E-Tech Management'" -Dilbert

Jenswa

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  26/08/2002
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29th June, 2003 at 07:18:26 -

hmm yeah, fixing titles doesn't help him with his
question.

charging up is simple:

while a key is being hold, add 1 to a counter.

but now, testing on a release of the key is something
i cannot tell you.

 
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Blackgaze

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29th June, 2003 at 07:27:57 -

when i was working on my ultima warrior game, "z" (charater) had a charge up move. if u need an open source of that plz ask.

 
Formerly known as "Spiderhead".

Returned after four years.
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RapidFlash

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  14/05/2002
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29th June, 2003 at 11:29:30 -

It's better if he uses one of the alterable values of "Sealboy" (if there is one available), or if he uses the alterable value of another active that doesn't get destroyed. Counters take up more space.

 
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BobFromPikeCreek



Registered
  25/08/2002
Points
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29th June, 2003 at 15:16:41 -

<first, you set up the charging key>
* Repeat while "key" is pressed
---
= Add to counter 1

<if the player lets go of the charge key before they are fully charged>
* [Negate] Repeat while "key" is pressed
+ Counter = less than right number
---
= Set Counter to 0

<if player lets go of the charge key when attack is ready>
* [Negate] Repeat while "key" is pressed
+ Counter = (right number for full charged attack)
---
= Perform special (whatever it may be)
+ Set Counter to 0

 
Image
Image

BobFromPikeCreek



Registered
  25/08/2002
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29th June, 2003 at 15:19:06 -

Oh, I forgot. If there's a charging animation you can throw that into the first line of code.

 
Image
Image

Penguin Seph



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  11/12/2002
Points
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30th June, 2003 at 11:14:31 -

Thanks! I'll code it in right away!

 
Hi!
   

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