| Posted By | Message | 
	
	
		|  ig299
 
   
 Registered
 27/10/2014 04:34:16
 Points
 230
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  			6th September, 2018 at 06/09/2018 02:55:00 - 
  		
			
		
  			
  		 Hi i ran into a weird problem when ever i keep adding an alterable value to one object and it's equal to 7 it does what ever i want but if i keep adding  an alterable value to the other and it equal 7  it keeps adding and doesn't do what i want.
 Is there a way to fix this? Is it normal?
 
 
  111111games | 
  	
  	
		|  LordHannu
 Addict
 
 Registered
 22/04/2007
 Points
 8264
 
 
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  			12th September, 2018 at 12/09/2018 15:25:08 -
  		
			
		
  			
  		 Hi! When you keep adding a value to the object add a line when its lower than 7, so it doesnt extend 7.
 
 
  https://www.deviantart.com/lordhannu https://lordhannu.itch.io/
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		|  ig299
 
   
 Registered
 27/10/2014 04:34:16
 Points
 230
 | 
  			12th September, 2018 at 12/09/2018 19:59:36 -
  		
			
		
  			
  		 i tried that but it still keep's adding.
 
 
  111111games | 
  	
  	
  	
  	
		|  UrbanMonk
 BRING BACK MITCH
 
 Registered
 07/07/2008
 Points
 49768
 
 
           
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  			13th September, 2018 at 13/09/2018 21:02:27 -
  		
			
		
  			
  		 I suspect you're skipping over 7 in your 2nd case, so the value never equals 7.
 
 You'll need to post a screenshot of your code for anyone to help you though.
 
 
  n/a | 
  	
  	
  	
  	
		|  ig299
 
   
 Registered
 27/10/2014 04:34:16
 Points
 230
 | 
  			13th September, 2018 at 13/09/2018 21:41:05 -
  		
			
		
  			
  		 https://ibb.co/dJj8aU
 
 
  111111games | 
  	
  	
  	
  	
		|  UrbanMonk
 BRING BACK MITCH
 
 Registered
 07/07/2008
 Points
 49768
 
 
           
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  			15th September, 2018 at 15/09/2018 00:15:06 -
  		
			
		
  			
  		 That isn't very helpful since I can't see the actions.
   
 
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		|  The_Antisony
 At least I'm not Circy
 
 Registered
 01/07/2002
 Points
 1341
 
 
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  			9th April, 2019 at 09/04/2019 13:35:56 -
  		
			
		
  			
  		 When you're testing that the last active has been destroyed before doing something to your Blue diamond, that never stops being true until a new green diamond exists within the playfield. That means when your last green active is destroyed, it'll register as destroyed continually. Try adding a second event - Special Conditions -> Limit Conditions -> Only one action when event loops.
 
 That should detect once, stop detecting, and only trigger again if a new green active is created within the playfield and gets destroyed too.
 
 
  ChrisD> Employer: Say, wanna see a magic trick? ChrisD> Employee: Uhh… sure, boss.
 ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
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