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Fifth

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21st June, 2018 at 21/06/2018 04:00:18 -

I've been playing with pixel shaders again, and I just made this one. Really pleased with how it turned out:

Image

It does two things: it creates a simple outline based on the alpha channel, and reduces the color count using a pattern texture as a guide. The result can be a sort of sketchy look with the right pattern, but I tried a bunch of different patterns with some neat effects.

 
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MonadoBoy64

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21st June, 2018 at 21/06/2018 04:10:51 -

Cool!

 
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AndyUK

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21st June, 2018 at 21/06/2018 05:05:25 -

People don't use shaders much do they? I remember some of James Whitehead's games did like Wake. They really do look nice though.

 
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UrbanMonk

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21st June, 2018 at 21/06/2018 14:53:43 -

I try to accomplish as much as I can without them since they don't work on mobile platforms.

 
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Sketchy

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22nd June, 2018 at 22/06/2018 21:16:58 -

Very nice! I especially like the dithering and halftone effects.
The good news is that when Fusion 3 eventually arrives, we will be able to use shaders on ALL runtimes (but we'll have to wrap our heads around the GLSL shader language, which is mostly very similar, although OpenGL's coordinate system is all messed up)

 
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Fifth

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28th June, 2018 at 28/06/2018 21:58:55 -

Oh that's good news! I don't really use any exporters other than the standard Windows, but it's certainly nice for people to have options.

Hopefully GLSL isn't gonna be too tricky? I have your sweet article on pixel shader development to thank for everything I've learned about HLSL, Sketchy, so I'm not relishing having to learn another temperamental shader language without it.

 
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