I am making a top down multiplayer co-op game and so far all is good. Creating/moving the peers, shooting and so forth.
Now I need to create some enemies. I suppose the channel-master should handle/create the enemies and then blast the x,y coordinates, etc?
With controlling an actual player character there are some definite instances when blasting the movement over. Like when you press the right arrow key as example.
My mind is a bit foggy as how it should work with enemy AI on the remote computers. (peers)
A hint in the right direction will be appreciated.