Hi. I've been having trouble trying to get the player character to do multiple idle animations rather than having just one stopped animation.
Right now I have it set so that there is a timer that only counts down when the player is standing still. When the timer goes down to 0 the player character should blink.
But it seems to only play the first frame and won't play the animation in full.
I have attached an mfa file here for your convenience.
Sorry, I didn't explain the problem. This isn't the file we need to look at, it's only 56 bytes. It's a shortcut or something thats trying to open something else on YOUR computer.
Originally Posted by AndyUK Sorry, I didn't explain the problem. This isn't the file we need to look at, it's only 56 bytes. It's a shortcut or something thats trying to open something else on YOUR computer.
Try uploading the MFA, thats what we need.
Ah, of course! That's what I forgot. D'oh!
Too bad I can't update the first post because of site rules...
In your group called 'Collision' you're telling the animation to change to stopped when the player is standing on the ground. That's why the idle animation changes back to stopped after one frame.
It's specifically event 15.
Putting another line in there 'when animation idle blinking is not playing. Should let it play.
Originally Posted by AndyUK In your group called 'Collision' you're telling the animation to change to stopped when the player is standing on the ground. That's why the idle animation changes back to stopped after one frame.
It's specifically event 15.
Putting another line in there 'when animation idle blinking is not playing. Should let it play.
That does the trick.
However, I notice that he will only do it once when the counter reaches 0. If he doesn't move, every subsequent time the counter hits 0 he won't do the blink animation. I wonder why...