| Posted By | Message | 
	
	
		|  Jordan David Evans
 
   
 Registered
 11/07/2015 07:47:08
 Points
 2
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  			11th July, 2015 at 11/07/2015 07:55:31 - 
  		
			
		
  			
  		 I recently bought Click team Fusion and Completed the tutorial, but it does not give me enough information on the tools.
 So I need help and Some experience with creating my second game. (The first was the tutorial
  ) 
 Anything helps, thanks.
 
 
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		|  s-m-r
 Slow-Motion Riot
 
 Registered
 04/06/2006
 Points
 1078
 
 
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  			11th July, 2015 at 11/07/2015 11:58:19 -
  		
			
		
  			
  		 You're in an exciting, fun place. There's a huge amount of potential in the program, and I remember when I first started with MMF2 how many directions I wanted to explore.
 
 You may want to make all sorts of games, but for starters I'd recommend a traditional platformer. Here's a fair tutorial online on how to make a basic platformer in a very short amount of time:
 
 https://www.youtube.com/watch?v=hTm5EOd0vxQ
 
 If you're into those sorts of games, I'd suggest that the next route you explore is messing around with the Platform Movement Object (PMO), then after you're pleased with that, experiment with making your own custom movement engine.
 
 If you want to make different types of games, then I recommend the same process: do a bit of research on the game style you want to make, mess around a bit, tweak, playtest, and edit, and see what you like.
 
 You'll hear a lot from people who say jump to a custom movement engine right away, but I don't necessarily agree with that. It's best to learn each step thoroughly, then build upon what you've learned in previous experiments. There's always time for customization and developing your own tools later. Plus, the game you make in these early steps can actually be entertaining and fun to play, depending on the effort you put into things such as graphics, gameplay elements, and sound.
 
 Finally, I'd recommend finding some more tutorials online that can help you develop the game you want. One place I've found incredibly useful is Nivram's tutorial collection. Plenty of examples and screenshots of each:
 
 http://www.castles-of-britain.com/mmf2examplessitemap.htm
 
 Best of success to you!
   
 
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		|  Jordan David Evans
 
   
 Registered
 11/07/2015 07:47:08
 Points
 2
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  			11th July, 2015 at 11/07/2015 12:00:05 -
  		
			
		
  			
  		 Thanks!
   
 
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		|  AndyUK
 Mascot Maniac
 
 Registered
 01/08/2002
 Points
 14587
 
 
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  			11th July, 2015 at 11/07/2015 16:52:12 -
  		
			
		
  			
  		 Yeah downloading example files and looking through the events is a great way to learn. Also there are people at TDC that are always willing to help if you need it.
 
 
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		|  siven
 I EAT ROCKS
 
 Registered
 03/11/2008
 Points
 604
 
 
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  			13th July, 2015 at 13/07/2015 23:32:30 -
  		
			
		
  			
  		 If you ever need help with making a platformer using the PMO or platform movement object feel free to ask me! i use the PMO all the time and have made numerous platformers and advanced movements with the PMO like wall jumping and sliding etc.
 
 
  [Game design makes my brain feel like its gonna explode.] | 
  	
  	
  	
  	
		|  Dr James 2
 
   
 Registered
 17/02/2015 13:10:14
 Points
 64
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  			14th July, 2015 at 14/07/2015 15:43:41 -
  		
			
		
  			
  		 Making games is fun! Keep them simple to start with, aim to get a new game out as frequently as possible, each release you'll learn something new from feedback.
 
 I'm not sure what else to say.
 
 
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		|  nivram
 
   
 Registered
 20/07/2006
 Points
 171
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  			15th July, 2015 at 15/07/2015 00:24:25 -
  		
			
		
  			
  		 Just a little correction for my site mentioned:
 http://www.castles-of-britain.com/index77.htm
 
 Enjoy.
 
 Marv
 
 
  458 MMF2 & CTF 2.5 examples and games 
 http://www.castles-of-britain.com/mmf2examples.htm
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		|  Windybeard Games
 
   
 Registered
 14/04/2005
 Points
 219
 
 
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  			16th July, 2015 at 16/07/2015 22:14:56 -
  		
			
		
  			
  		 Good luck, its great to see new people using TDC. Good to see its still hanging in there, this is and always will be my dev home.
 
 
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		|  siven
 I EAT ROCKS
 
 Registered
 03/11/2008
 Points
 604
 
 
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  			21st July, 2015 at 21/07/2015 20:37:07 -
  		
			
		
  			
  		 I know the feels windybeard.
 
 
  [Game design makes my brain feel like its gonna explode.] | 
  	
  	
		
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