Aah i think i have solved this already, but i don't remember . The problem is, i have a rpg game, there is nice figting system. So what think i needed to use, to destroy 1 enemy every time? Always when the first one dies, the copy will die too! Not nice! So the monsters have same life counter with value min 0 and max 200:
Counter = 50 then destroy beefjerk! Both's die... Some nice event?
I need also help with global values! I don't know how to use them, but that would be nice