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Gurglak



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  07/05/2013 13:19:05
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7th May, 2013 at 07/05/2013 13:55:03 -

Hello everyone! I am currently working on a rpg inspired by the greats such as chrono trigger and finalfantasy.

However when creating my custom movement I ran into a problem when moving diagonally. The movement itself works good so far, except the character "stutters" when moving diagonally. Here is how it works: An invisible detector (wich has the standard 8-directional movement) and the character who follows the detector via moveit object extension. Also if there are interested collaborators(art, programming, ideas,level design) feel free to join in!

Help appreciated! Thanks.

Here is the link if you wanna check the file. http://speedy.sh/nkz2B/Rpg-project.mfa


 
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Gurglak



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  07/05/2013 13:19:05
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13th May, 2013 at 13/05/2013 12:28:34 -

yet to be solved! please assist!

 
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UrbanMonk

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13th May, 2013 at 13/05/2013 16:26:55 -

There are a couple of things wrong with this from first glance.

Don't use the moveit extension. Take that out. Instead position the character ontop of the detector like so:

Always
-Set Position of "Player" (Then select the detector)

Next I noticed your GUI elements seemed to be locked to the player. Don't do it that way. Instead place the GUI elements in the top left corner of your frame and uncheck the "Follow the Frame" option in the object properties.

That's all I noticed from playing around a bit.

 
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