The Daily Click ::. Forums ::. General Chat ::. Game Actions A List
 

Post Reply  Post Oekaki 
 

Posted By Message

s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
20th February, 2013 at 20/02/2013 19:12:26 -

I wanted to compose a list of things that game designers will ask a player to do. How does a player accomplish their goals, earn points, or otherwise progress in the game?

Note that these actions may be used in combinations, making a game more engaging and/or complex. Some of the most enjoyable games let you do these sorts of things either at the same time or repeatedly throughout the game experience at different times.

If you have something to add to this list, please do so! Use an action word to describe it, and include a brief, one-sentence-or-so description to go along with it.

So here's a start...

AVOID: the player must not come into contact with other objects, or must not enter certain areas/go out of bounds

COLLECT: game revolves around gaining more of a certain type of object. Players may be in competition with others to collect more of these.

UNLOCK: Player must somehow open access to other areas, or escape from their confines.

RACE: Move into or out of a specific area within a certain or flexible time limit. Player is in direct competition with others, or in a "race against time", or in an effort to make a personal best.

ELIMINATE: Player must remove opponents, targets, or hostile elements from the game area through direct or indirect action. Direct methods include actions like overt attacking, while indirect methods include actions like luring enemies into traps, snares, or hazards.

DEFEND: prevent the destruction or invasion of specific targets, areas, or locations.

TAKEOVER/INVADE: Player must claim and maintain control of certain areas or specific targets/objects.

RISK: The player must select an option, and rely on some degree of chance to obtain a favourable result. The most obvious examples of this include casino games, gambling, and most card/dice games.

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49567

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
21st February, 2013 at 21/02/2013 07:30:34 -

I'm trying to think of more, but I'm stumped. Just when I thought I came up with one I realized that it was just another version of what you already have!

Nice list. Copy pasted.

 
n/a

s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
21st February, 2013 at 21/02/2013 13:46:42 -

Maybe there's a way to develop sub-sets of the game mechanics listed above?

For Example...

MATCHING, sub-set of COLLECTING. Picking or arranging identical or similar objects in groups of 2 or more.

 
n/a

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
25th February, 2013 at 25/02/2013 12:40:41 -

or CRAFTING. collect so many of these different objects to create items for other things, like attacking or defending opening passages etc

 
[Game design makes my brain feel like its gonna explode.]
   

Post Reply



 



Advertisement

Worth A Click