The Daily Click ::. Forums ::. Klik Coding Help ::. Importing a graphic sequence into MMF 2
 

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MasterM



Registered
  02/01/2002
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  701

I am an April Fool
2nd February, 2012 at 14:09:07 -

so as everyone already knows by now I hate MMF 2 and think the graphic editor is a piece of shit.

so how the hell do i import a graphics sequence? do I seriously have to import every frame of my 150 frame animation by hand? you can't be serious, clickteam.

tell me if im mistaken / if clickteam really sucks that hard.

 
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nim



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  17/05/2002
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2nd February, 2012 at 14:12:55 -

There's an option to import an animated gif (probably works for videos too) as an animation. In the picture editor, Open a file and after you select it and click OK there are a bunch of options.

If only the same would work for COUNTERS. Is there an easy way to quickly import a bunch of images to replace the default counter images? The above "import as animation" doesn't work for countrs, seemingly. Heh, sorry to hijack your thread but I hope that helped.

Edited by nim

 
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MasterM



Registered
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I am an April Fool
2nd February, 2012 at 14:14:11 -

yeh i found out the moment ive posted this haha. still i dislike the new animation editor with a passion.
remember when you could let mmf rotate stuff in the animation editor or let it create a counter for you and other stuff? creating text nowadays is super annoying because i always get that annoying AA border or no text at all if i select black (when i say create new active object out of text)

 
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nim



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2nd February, 2012 at 14:32:35 -


Originally Posted by MasterM
yeh i found out the moment ive posted this haha. still i dislike the new animation editor with a passion.
remember when you could let mmf rotate stuff in the animation editor or let it create a counter for you and other stuff? creating text nowadays is super annoying because i always get that annoying AA border or no text at all if i select black (when i say create new active object out of text)



Yeah, it's missing a bunch of features but you could always have a graphic editor open like PSP or PS at the same time and save out images (of text) as PNGs. RGB0,0,0 being transparent is probably one of the most annoying things about MMF actually. You can always spot a klik game because the "black" boxes that are supposed to be hiding things are actually very dark red because 0,0,8 is MMF's black. It's also strange that they decided to cut the features they'd developed for the MMF1.5 editor. I'm sure some people miss not being able to create a non-linear marquee for example.

Anyway, remember the MORPH TOOL from TGF??

 
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s-m-r

Slow-Motion Riot

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  04/06/2006
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Candle
2nd February, 2012 at 14:33:06 -

the only way I've been able to solve the issue of the AA border on text is by adding in a "background" to the Object/text, which is the same colour as the background of the application. I did just that for my most recent project, which is text-heavy. Long story short, each piece of text is an Active Object that started off as a block the same colour as the background, to which I applied the text. The anti-aliasing blended as intended into the background colour, and it doesn't look as blotchy.

It was easier to do that than to create everything in Photoshop with alpha channels and all that, at least.

Regarding importing graphics into counters...I've not tried this, but does the option to format a counter as graphics instead of numbers or a bar help at all?

 
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DeadmanDines

Best Article Writer

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  27/04/2006
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2nd February, 2012 at 14:44:17 -

I just did a quick scan of the thread, so sorry if I'm repeating what someone else has already said, but:

Save it as a full frame (uncompressed) *.avi file and you should be able to import it. I do that with Graphics Gale and it works great. If you're using Graphics Gale, keep all frames the same display length, otherwise it'll duplicate frames to try and maintain the display times. Not good.

I believe you can also import frames by numbered filenames, like MyAnimation###.png where ### is the numbered sequence. I'm not certain, but I think that's possible.

 
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nim



Registered
  17/05/2002
Points
  7220
2nd February, 2012 at 14:55:54 -


Originally Posted by s-m-r
Regarding importing graphics into counters...I've not tried this, but does the option to format a counter as graphics instead of numbers or a bar help at all?



That sounds like it'd do the trick actually. Probably what I've been missing. Thanks!

 
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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
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VIP Member
2nd February, 2012 at 16:20:19 -

This is the method I use:

http://www.create-games.com/article.asp?id=2261

 
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MasterM



Registered
  02/01/2002
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I am an April Fool
3rd February, 2012 at 09:05:16 -


Originally Posted by Sketchy
This is the method I use:

http://www.create-games.com/article.asp?id=2261

haha thanks a lot. thats really epic.
still i wish they wouldn't have given up on mmf 1.5's picture editor. i still REALLY REALLY like it.

 
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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
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VIP Member
3rd February, 2012 at 15:19:55 -

Are you sure that's not just nostalgia speaking? I don't see much difference between them really, and neither is up to the job.
I remember everyone seemed to hate the MMF1 picture editor when it first came out - they were all saying how much worse it was than TGF1's picture editor

 
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..::hagar::..

Administrator
Old klik fart

Registered
  20/02/2002
Points
  1753

You've Been Circy'd!Teddy Bear
3rd February, 2012 at 15:35:08 -

I thought everything related to MMF 1.x was horrid. I refused to buy it purely because of the interface

Edited by an Administrator

 
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